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Cheryl Bagshaw Frederick – ProQuest LLC, 2021
As part of the process for designing an online information technology (IT) course, hands-on activities may be included; however, the literature has not readily revealed the best practices and challenges instructional designers (IDs) face with including hands-on activities in an online IT course. Research has shown that hands-on learning increases…
Descriptors: Information Technology, Instructional Design, Online Courses, Experiential Learning
Alhamdani, Wasim A. – Journal of Cybersecurity Education, Research and Practice, 2019
A suggested curriculum for secondary and primarily academic discipline in Cybersecurity Postsecondary Education is presented. This curriculum is developed based on the Association for Computing Machinery guidelines and the National Centers of Academic Excellence Cyber Operations program.
Descriptors: Postsecondary Education, Computer Security, Information Security, Computer Science Education
Zaccone, Maria Cristina; Pedrini, Matteo – International Journal of Educational Management, 2019
Purpose: The purpose of this paper is to investigate the relationship between individual motivation -- both intrinsic and extrinsic -- and learning effectiveness; moreover, this paper also investigates whether this relationship is moderated by gender. Design/methodology/approach: A quasi-experimental study was conducted. The research measured…
Descriptors: Learning Motivation, Instructional Effectiveness, Sex Role, Computer Science Education
Lertyosbordin, Chacharin; Maneewan, Sorakrich; Yampinij, Sakesun; Thamwipat, Kuntida – International Education Studies, 2019
Office of basic education commission of Thailand firstly declared the indicator for computing science of the students in primary education and secondary education in 2018. The important of computing science is to develop the learners to solve the questions of computing science by using technology correctly. To gain the effective learning…
Descriptors: Scoring Rubrics, Problem Solving, Computer Science Education, Student Evaluation
Lee, Philip T. Y.; Lui, Richard W. C.; Chau, Michael – Journal of Information Systems Education, 2019
Serious games, many of which are multi-player games, have been commonly used in information technology education and training. Competition can be intuitively associated with games; however, it is not always considered as a necessary attribute of serious games. Particularly, the learning impact results of competition are mixed. Challenge and…
Descriptors: Competition, Educational Games, Search Engines, Self Efficacy
Da Cruz Alves, Nathalia; Gresse Von Wangenheim, Christiane; C.R. Hauck, Jean – Informatics in Education, 2019
As computing has become an integral part of our world, demand for teaching computational thinking in K-12 has increased. One of its basic competences is programming, often taught by learning activities without a predefined solution using block-based visual programming languages. Automatic assessment tools can support teachers with their assessment…
Descriptors: Computation, Thinking Skills, Competence, Elementary Secondary Education
Rich, Peter J.; Browning, Samuel F.; Perkins, McKay; Shoop, Timothy; Yoshikawa, Emily; Belikov, Olga M. – TechTrends: Linking Research and Practice to Improve Learning, 2019
The teaching of computing is becoming an essential addition to twenty-first-century learning. An important part of this new addition is the teaching of computing in earlier grades, starting as early as kindergarten in some countries. Yet, there is little research that reports on computing practices in earlier grades. The purpose of this study was…
Descriptors: Computer Science Education, Elementary School Teachers, Foreign Countries, Teaching Experience
Miller, Craig S.; Settle, Amber – ACM Transactions on Computing Education, 2019
We investigate conditions in which novices make some reference errors when programming. We asked students from introductory programming courses to perform a simple code-writing task that required constructing references to objects and their attributes. By experimentally manipulating the nature of the attributes in the tasks, from identifying…
Descriptors: Error Patterns, Novices, Programming, Introductory Courses
Tenenberg, Josh; Chinn, Donald – ACM Transactions on Computing Education, 2019
It is common to think of learning as the acquisition of knowledge by an individual learner. Starting a century ago, Lev Vygotsky developed a different perspective on learning, initiating a tradition of educational research whose momentum and influence continue to grow. One of Vygotsky's key principles is the "general genetic law of cultural…
Descriptors: Computer Science Education, Learning Theories, Cultural Influences, Social Theories
Ferris, Kira Davad – ProQuest LLC, 2019
This study was an examination of the systemization of, and law and ethics concepts incorporated into, robotics and computer science courses that offered artificial intelligence as part of the curriculum of selected community colleges. The researcher completed a mixed-methods study using surveys and document analysis. The first area of…
Descriptors: Laws, Ethics, Robotics, Computer Science Education
Tom Liam Lynch – English Education, 2019
In this conceptual essay, the author argues that computational methods and computer science more broadly should be embedded into English education programs. Positing that computational methods can deepen and expand the way literature is already taught in many English education programs and secondary English classrooms, the author first makes a…
Descriptors: Computer Science Education, Literature, English Instruction, Computation
Maennel, Kaie; Brilingaite, Agne; Bukauskas, Linas; Juozapavicius, Aušrius; Knox, Benjamin James; Lugo, Ricardo Gregorio; Maennel, Olaf; Majore, Ginta; Sütterlin, Stefan – SAGE Open, 2023
Hands-on and practical learning has been key to cybersecurity education and training success. Cyber Defense Exercises (CDX) are a common approach to training, testing, and verifying technical and soft skills. However, full-scale CDX implementation is also an expensive training event. In order to advance such exercises to the next level, CDX…
Descriptors: Computer Security, Computer Science Education, Information Security, Computer Simulation
Cordero, Diego; Astudillo, Silvana; Cisneros, Diego – IEEE Transactions on Education, 2023
Contribution: This article analyzes the elements that determine entrepreneurial intention (EI) in electrical and computer engineering students of a private university in Ecuador. Background: There is a lack of studies examining the EIs of university students in electrical engineering and computing sciences, where EI is influenced by elements, such…
Descriptors: Entrepreneurship, Intention, College Students, Engineering Education
Pellas, Nikolaos – Journal of Computer Assisted Learning, 2023
Background: Owing to the exponential growth of three-dimensional (3D) environments amongst researchers and educators to create simulation games (SGs) in primary education, there is a growing interest to examine their potential support in computer science courses instead of visual programming environments. Objectives: This study explores the…
Descriptors: Computation, Thinking Skills, Programming, Skill Development
Experiences of Diverse Introductory Computer Science Students Moving to Online Classes in a Pandemic
Lyon, Louise Ann; Schatz, Colin; Green, Emily – Community College Review, 2023
Research question: For students enrolling in introductory computer science classes at community colleges, how did they experience the class in an emergency remote teaching environment, particularly in contrast to in-person instruction at the start of the semester? Methods: Semi-structured interviews were conducted with 18 students from diverse…
Descriptors: Student Experience, Student Diversity, Minority Group Students, Introductory Courses

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