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Fahmi Ulum Al Mubarok; Annas Fajar Rohmani; Lutfi Zaki Al Manfaluthi; Muhammad Salman Al Farisi – Journal of Learning for Development, 2025
This bibliometric analysis provides a comprehensive overview of the research trajectory on "Game-based Mobile Learning" based on Scopus-indexed publications from 2006 to 2024. The study revealed significant growth in scholarly output, peaking in 2023, reflecting the increasing academic and practical interest in integrating game elements…
Descriptors: Bibliometrics, Literature Reviews, Game Based Learning, Electronic Learning
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Laura Hollinshead; Emma Hyde – Research in Learning Technology, 2025
Person-centred care (PCC) has become an integral part of health education with many incorporating this into curricula (McCormack et al., 2022). However, PCC can require whole scale revisions of programmes of study, which can lead to difficulties in time and navigating quality processes (Moore et al., 2023). In the UK, continued workforce shortages…
Descriptors: Allied Health Occupations Education, Computer Uses in Education, Foreign Countries, Undergraduate Students
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Ashley E. Hinten; Damian Scarf; Kana Imuta – Developmental Science, 2025
There are long-held concerns regarding the impact of screen media on children's cognitive development. In particular, fast pace and fantastical events have been theorized to deplete children's cognitive resources, leading to reductions in their attention and executive functions (EF). To date, however, empirical tests of short-term effects of media…
Descriptors: Computer Use, Mass Media Effects, Child Development, Cognitive Development
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Gareth W. Young; Neill O'Dwyer; Nicholas Johnson; Aljosa Smolic – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2025
Online virtual worlds have increasingly become meeting places for students and teachers to discuss and collaborate on diverse academic subjects and practices. Furthermore, in response to the recent global COVID-19 pandemic, there has also been a heightened drive to provide online educational facilities that harness immersive virtual environments…
Descriptors: Computer Simulation, Computer Uses in Education, Film Study, Drama Education
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Alexis M. F. Morin; Justin R. Eck – Journal of Occupational Therapy Education, 2025
The COVID-19 pandemic heightened the need for digital transformation in higher education, emphasizing the importance of incorporating digital pedagogy. This study explored student experiences and perceptions of digital storytelling, a multimedia-based narrative technique, as an innovative assessment method in occupational therapy education.…
Descriptors: Student Experience, Student Attitudes, Story Telling, Computer Uses in Education
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Scott Sevart; Jackson Conners – Rehabilitation Research, Policy, and Education, 2025
Background: Artificial intelligence (AI) is rapidly transforming various aspects of society, raising both opportunities and challenges. As its presence expands, understanding its implications and effective use becomes increasingly important. Objective: This article aims to examine the current applications, potential, and implications of AI, with a…
Descriptors: Artificial Intelligence, Natural Language Processing, Best Practices, Legal Problems
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Zvjezdana Dukic; Daria Pestic – School Library Research, 2025
The main goal of this study is to examine how school librarians in Croatia use smartphone technologies to perform their professional duties. The study is guided by the assumption that smartphones gained additional significance in librarians' work during the COVID-19 pandemic, particularly due to school closures and the shift to online instruction.…
Descriptors: School Libraries, Librarians, Telecommunications, Handheld Devices
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Sean Kelly; Gizem Guner; Nicholas Hunkins; Sidney K. D'Mello – International Journal of Artificial Intelligence in Education, 2025
We present the Teacher Talk Tool, which automatically analyzes classroom audio and provides formative feedback on key aspects of teachers' classroom discourse (e.g., use of open-ended questions). The tool was designed to promote teacher learning by focusing attention and sense-making on their discourse. We conducted a feedback-response study where…
Descriptors: High School Teachers, English Teachers, Classroom Communication, Automation
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Perrotta, Carlo; Gulson, Kalervo N.; Williamson, Ben; Witzenberger, Kevin – Critical Studies in Education, 2021
Digital platforms have become central to interaction and participation in contemporary societies. New forms of 'platformized education' are rapidly proliferating across education systems, bringing logics of datafication, automation, surveillance, and interoperability into digitally mediated pedagogies. This article presents a conceptual framework…
Descriptors: Computer Uses in Education, Automation, Instruction, Participation
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Bambang Sulistio; Arief Ramadhan; Edi Abdurachman; Muhammad Zarlis; Agung Trisetyarso – Education and Information Technologies, 2024
Computer science development, especially machine learning, is a thriving innovation essential for education. It makes the process of teaching and learning more accessible and manageable and also promotes equality. The positive influence of machine learning can also be felt in Islamic studies, particularly in Hadith studies. This literature review…
Descriptors: Electronic Learning, Artificial Intelligence, Computer Uses in Education, Islam
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Reza Ruhbani Amarulloh; Viqhi Aswie – Science Education International, 2024
This study aims to conduct a bibliometric analysis of the use of virtual reality in science education over three decades (1993-2023). The method involved data from Google Scholar-indexed publications using Publish or Perish with keywords related to "virtual reality" and" education" over the past 3 decades. Nine hundred and…
Descriptors: Science Education, Computer Simulation, Longitudinal Studies, Bibliometrics
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Dimitrije Curcic – International Journal of Technology in Education and Science, 2024
Within digital drawing courses, students are immersed in the utilization of software tools and technological advancements to craft a diverse array of artwork, illustrations, graphics, and animations, adhering to both industry standards and artistic principles. However, tailoring the complexity of digital drawing assignments to accommodate students…
Descriptors: Freehand Drawing, Computer Uses in Education, Assignments, Higher Education
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Wanlin Xie; Jinjin Lu; Xunyi Lin – Early Child Development and Care, 2024
This meta-analysis aimed to investigate whether screen exposure is beneficial or detrimental for early language development. A total of 28 eligible studies were synthesized to examine the correlation between screen exposure (including screen time, educational programme viewing, co-viewing, and start age of screen exposure) and language development…
Descriptors: Computer Use, Language Acquisition, Young Children, Correlation
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Jing Li – Interactive Learning Environments, 2024
The development of new approaches to digital art is based on improving a variety of technologies. The main goal of this paper is to identify the gamification of digital art through the promotion of speculative design and interactive experiences. To achieve this goal, theoretical and practical methods were used in the research. A survey determined…
Descriptors: Art, Gamification, Computer Use, Technology
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Mohammed El Messaoudi – Educational Process: International Journal, 2024
Background/purpose. Morocco's recent higher education reform, Pacte ESRI-2030, lays emphasis on digital skills, a major component of Power Skills, as a catalyst for student success. Pursuant to this, the current study aimed at assessing the effectiveness of a blended learning model in improving undergraduate students' digital literacy skills.…
Descriptors: Foreign Countries, Undergraduate Students, Digital Literacy, Blended Learning
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