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MacCallum, Kathryn; Day, Stephanie; Skelton, David; Verhaart, Michael – International Journal of Mobile and Blended Learning, 2017
Mobile technology promises to enhance and better support students' learning. The exploration and adoption of appropriate pedagogies that enhance learning is crucial for the wider adoption of mobile learning. An increasing number of studies have started to address how existing learning theory can be used to underpin and better frame mobile learning…
Descriptors: Electronic Learning, Educational Technology, Affordances, Learning Theories
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Grey, Simon; Grey, David; Gordon, Neil; Purdy, Jon – International Journal of Game-Based Learning, 2017
This paper offers an approach to designing game-based learning experiences inspired by the Mechanics-Dynamics-Aesthetics (MDA) model (Hunicke et al., 2004) and the elemental tetrad model (Schell, 2008) for game design. A case for game based learning as an active and social learning experience is presented including arguments from both teachers and…
Descriptors: Instructional Design, Educational Games, Models, Active Learning
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Karnalim, Oscar – Themes in Science and Technology Education, 2017
This paper empirically enlists Python plagiarism attacks that have been found on Introductory Programming course assignments for undergraduate students. According to our observation toward 400 plagiarism-suspected cases, there are 35 plagiarism attacks that have been conducted by students. It starts with comment & whitespace modification as…
Descriptors: Plagiarism, Introductory Courses, Programming Languages, Taxonomy
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Guloy, Sheryl; Salimi, Farimah; Cukierman, Diana; McGee Thompson, Donna – Higher Education: The International Journal of Higher Education Research, 2017
Using a design-based orientation, this mixed-method study explored ways to support computing science and engineering students whose study strategies may be inadequate to meet coursework expectations. Learning support workshops, paired with university courses, have been found to assist students as they transition to university learning, thereby…
Descriptors: Mixed Methods Research, Student Attitudes, Computer Science Education, Engineering Education
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Isayama, Daiki; Ishiyama, Masaki; Relator, Raissa; Yamazaki, Koichi – ACM Transactions on Computing Education, 2017
We explore the feasibility of early introduction to automata theory through gamification. We designed a puzzle game that players can answer correctly if they understand the fundamental concepts of automata theory. In our investigation, 90 children played the game, and their actions were recorded in play logs. An analysis of the play logs shows…
Descriptors: Secondary School Students, Concept Formation, Computer Games, Computer Science Education
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Umapathy, Karthikeyan; Ritzhaupt, Albert D. – ACM Transactions on Computing Education, 2017
Several experiments on the effects of pair programming versus solo programming in the context of education have been reported in the research literature. We present a meta-analysis of these studies that accounted for 18 manuscripts with 28 independent effect sizes in the domains of programming assignments, exams, passing rates, and affective…
Descriptors: Programming, Cooperative Learning, Computer Science Education, Educational Practices
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Gonzalez, Ruben – International Association for Development of the Information Society, 2017
There are many difficulties with learning and teaching programming that can be alleviated with the use of software tools. Most of these tools have focused on the teaching of introductory programming concepts where commonly code fragments or small user programs are run in a sandbox or virtual machine, often in the cloud. These do not permit user…
Descriptors: Programming, Computer Science Education, Automation, Advanced Courses
Baker, Catherine M. – ProQuest LLC, 2017
Teaching people with disabilities tech skills empowers them to create solutions to problems they encounter and prepares them for careers. However, computer science is typically taught in a highly visual manner which can present barriers for people who are blind. The goal of this dissertation is to understand and decrease those barriers. The first…
Descriptors: Blindness, Access to Information, Computer Science Education, Barriers
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Weidler-Lewis, Joanna R.; DuBow, Wendy; Kaminsky, Alexis – AERA Online Paper Repository, 2017
Increasing participation and continued persistence of women in computing is a perennial problem. This paper explores how participation in computing has been defined and the consequences definitions have on understanding women's persistence in computing. The data for this paper come from 64 in-depth, qualitative interviews with young women who in…
Descriptors: College Students, Occupational Aspiration, Career Choice, Computer Science
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Tran, Yune Kim – AERA Online Paper Repository, 2017
This research examined over 200 elementary students' pre and post-test changes in computational thinking from a 10-week coding program delivered as part of the regular school day. Participants benefited from early access to computer science (CS) lessons with increases in understanding and applying coding concepts. Interviews from participants…
Descriptors: Computation, Thinking Skills, Elementary School Students, Grade 3
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Olelewe, Chijioke Jonathan; Agomuo, Emmanuel E.; Obichukwu, Peter Uzochukwu – Education and Information Technologies, 2019
Achieving learner engagement in the teaching and learning process is paramount towards ensuring knowledge retention in QBASIC programming. This study focuses on effects of b-learning and face-to-face (F2F) on college students' engagement and retention in QBASIC programming. The study adopted quasi-experimental design with non-equivalent group…
Descriptors: College Students, Learner Engagement, Retention (Psychology), Programming
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Shah, Niral; Lewis, Colleen M. – Cognition and Instruction, 2019
Research on collaborative learning has focused on its potential to foster successful problem solving. Less attention, though, has been given to issues of equity. In this article, we investigate how inequity can become amplified and attenuated within collaborative learning through small interactional moves that accumulate to produce broader…
Descriptors: Cooperative Learning, Computer Science Education, Student Participation, Elementary School Students
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Estrada, Gabriel; Dawson, Maurice; Cárdenas-Haro, Jose Antonio – ICTE Journal, 2019
African Americans and Hispanic Americans historically have been underrepresented in U.S. jobs in the fields of STEM in large part because of the usability of technology. In this research, the goal was to discover the usability factors relative to operating systems that may limit African Americans and Hispanic Americans from pursuit of computer…
Descriptors: Computer Science Education, Computer Oriented Programs, Educational Technology, Usability
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Vasilopoulos, Ioannis V.; van Schaik, Paul – Journal of Educational Computing Research, 2019
This article discusses the design and implementation of a new programming tool for Greek novices as a means to improve introductory programing instruction in Greece. We implemented Koios, a new highly interactive and visual programming tool for Greek novices, based on the body of research in the field of psychology of programming. The main…
Descriptors: Novices, Programming, Computer Software, Introductory Courses
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Friedman, Alon – Education and Information Technologies, 2019
Learning analytics is an emerging field in which educators and researchers are using data to improve their students' educational experiences. One of the most common courses offered by higher academic institutions in the US is data science. This paper examines the data science syllabi found in today's academic sector and compares the results to…
Descriptors: Course Descriptions, Comparative Analysis, Data Analysis, Educational Experience
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