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Barber, Mariah; Cartledge, Gwendolyn; Council, Morris, III; Konrad, Moira; Gardner, Ralph; Telesman, Alana O. – Learning Disabilities: A Contemporary Journal, 2018
This study examined the effects of a novel computer software program, Reading RACES (Relevant and Culturally Engaging Stories), on the oral reading fluency and comprehension of three urban first graders who were English language learners (ELLs) and showed reading/special education risk. The individually administered intervention consisted of…
Descriptors: Computer Assisted Instruction, Reading Instruction, Reading Programs, Culturally Relevant Education
Queirós, Ricardo, Ed. – IGI Global, 2018
In the digital age, online courses have progressed as popular modes of learning that provide interactive and collaborative learning in educational settings. The open education movement is enabled by the internet and combines the sharing of ideas, resources, and practices among all people in order to advance ideas and knowledge to a new generation…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
Qismullah Yusuf; Yunisrina Qismullah Yusuf; Nira Erdiana; Arif Rizky Pratama – Problems of Education in the 21st Century, 2018
This experimental research aimed to explore the effect of teaching English writing of narrative texts by using Edmodo learning media through blended learning on the tenth-grade students in one of the senior high schools in Banda Aceh, Indonesia. It further looks into the students' responses on the use of this media in learning English writing of…
Descriptors: English Language Learners, English (Second Language), Second Language Instruction, Writing Instruction
Danka, Sandor – IAFOR Journal of Education, 2017
Is a smart phone a toy or a tool? Students cannot get enough of it -- after all, social media notifications and viral videos do take time to reflect on -- while teachers, quite understandably, are dismayed to see an excellent educational tool used purely for entertainment. This paper posits that these two concepts are not mutually exclusive. It…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Teaching Methods
Lang, Guido – Information Systems Education Journal, 2017
This paper introduces agile learning, a novel pedagogical approach that applies the processes and principles of agile software development to the context of learning. Agile learning is characterized by short project cycles, called sprints, in which a usable deliverable is fully planned, designed, built, tested, reviewed, and launched. An…
Descriptors: Teaching Methods, Computer Software, Student Projects, Undergraduate Students
Zengin, Yilmaz; Tatar, Enver – Educational Technology & Society, 2017
The aim of this study was to evaluate the implementation of the cooperative learning model supported with dynamic mathematics software (DMS), that is a reflection of constructivist learning theory in the classroom environment, in the teaching of mathematics. For this purpose, a workshop was conducted with the volunteer teachers on the…
Descriptors: Computer Software, Mathematics Instruction, Cooperative Learning, Educational Technology
Mann, Mark D. – Contemporary Issues in Education Research, 2017
In the 21st Century, Educators are called to thinking in broader terms about the purpose of technology in engaging learners to work on tasks that are meaningful to them. Through technology, as described in this paper, the researcher has attempted to broaden student engagement level by developing a more engaging online game framework. The research…
Descriptors: Student Motivation, Computer Games, Learner Engagement, Programming
Peng, Jian-E.; Zhang, Li; Chen, Yumin – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2017
Willingness to communicate (WTC) in a second language class has been shown to be transient and situation-dependent. Previous studies mostly elicited data from learners' self-reports through interviews or diaries, and the data analyses were largely confined to the medium of language, marginalizing other semiotic resources such as gesture or…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Video Technology
Setiana, Henry; Hansun, Seng – International Journal of Evaluation and Research in Education, 2017
Student is often lazy when it comes to studying, and how to motivate student was one of the problem in the educational world. To overcome the matters, we will implement the gamification method into an Academic Information System. Academic Information System is a software used for providing information and arranging administration which connected…
Descriptors: Study Habits, Student Motivation, Educational Games, Handheld Devices
Pihlap, Sirje – International Journal for Technology in Mathematics Education, 2017
Studies of the impact of various types of computer use on the results of learning and student motivation have indicated that the use of computers can increase learning motivation, and that computers can have a positive effect, a negative effect, or no effect at all on learning outcomes. Some results indicate that it is not computer use itself that…
Descriptors: Educational Technology, Computer Uses in Education, Mathematics Instruction, Grade 9
Wong, Wang-chan – Information Systems Education Journal, 2017
Systems Analysis and Design (SA&D) is the cornerstone course of a traditional information system curriculum. Conventionally, it is a sequence of two courses with the second course dedicated to the completion of a project. However, it has recently become more common to reduce the two-course sequence into one, especially for IS departments that…
Descriptors: Systems Analysis, Design, Blended Learning, Entrepreneurship
Lewis-Pierre, LaToya; Aziza, Khitam – Quarterly Review of Distance Education, 2017
The 21st century nurse is a forward-thinking individual who is expected to deliver holistic nursing care. Multigenerational learners are seeking degrees and the new Net generation learner will reflect the majority of the workforce. Thus, the integration of a multilevel interactive classroom is instrumental in facilitating the student's knowledge…
Descriptors: Nursing Education, Nursing Students, Death, Patients
Paney, Andrew S.; Buonviri, Nathan O. – Update: Applications of Research in Music Education, 2017
The purpose of this study was to identify pedagogical approaches to melodic dictation used by college music theory instructors at National Association of Schools of Music accredited institutions. Instructors (N = 270) from 45 states responded to an online survey targeting melodic dictation instruction in their freshman theory courses. Results…
Descriptors: Music Education, Teaching Methods, Music Theory, Music Teachers
Neill, Colin J.; DeFranco, Joanna F.; Sangwan, Raghvinder S. – European Journal of Engineering Education, 2017
Team projects are commonplace in software engineering education. They address a key educational objective, provide students critical experience relevant to their future careers, allow instructors to set problems of greater scale and complexity than could be tackled individually, and are a vehicle for socially constructed learning. While all…
Descriptors: Engineering Education, Computer Software, Cooperative Learning, Educational Strategies
Shen, Yide; Li, Lei; Zheng, Guangzhi; Guo, Rong – International Journal of Information and Communication Technology Education, 2017
Collaboration technologies play an increasingly important role in student teamwork in universities. With the proliferation of collaboration systems on the market and the wide range of features they offer, choosing an appropriate system can be an overwhelming task for college students. In this paper, the authors present an empirical study that…
Descriptors: Teamwork, Online Surveys, Student Attitudes, Weighted Scores

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