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Dockendorff, Monika; Solar, Horacio – International Journal of Mathematical Education in Science and Technology, 2018
This case study investigates the impact of the integration of information and communications technology (ICT) in mathematics visualization skills and initial teacher education programmes. It reports on the influence GeoGebra dynamic software use has on promoting mathematical learning at secondary school and on its impact on teachers' conceptions…
Descriptors: Information Technology, Technology Integration, Mathematics Instruction, Preservice Teacher Education
Duarte, António; Barros, Alexandra – Australian Educational Computing, 2018
The objective of this study, in the Student Approaches to Learning (SAL) perspective, was to test a computer-assisted intervention that seeks to promote awareness and self-regulation of learning strategies, aiming at improving the quality of learning. The intervention involved the use, by a sample of higher education students, of purposely…
Descriptors: Computer Uses in Education, Intervention, Learning Strategies, College Students
Eutsler, Lauren; Antonenko, Pavlo D.; Dawson, Kara – Computers in the Schools, 2018
This study examined how parents' reports of children's technology use in the home varies by a child's gender or grade level. Framed by technology adoption models, this mixed-method study gathered parent reports of their elementary child's use of portable technology for entertainment and learning in the home, collected from 120 surveys and 13…
Descriptors: Parent Attitudes, Elementary School Students, Handheld Devices, Telecommunications
Bouck, Emily C.; Shurr, Jordan; Bassette, Laura; Park, Jiyoon; Whorley, Abbie – Journal of Special Education Technology, 2018
Manipulatives are a common tool in mathematics teaching and learning, including for students with disabilities. The most common manipulatives are concrete manipulatives, yet app-based manipulatives are a viable age-appropriate option for secondary students with disabilities. Through an adapted alternating treatment design with three middle school…
Descriptors: Manipulative Materials, Mathematics Instruction, Teaching Methods, Middle School Students
Vollmer, Michael; Möllmann, Klaus-Peter – Physics Education, 2018
Video analysis with a 30 Hz frame rate is the standard tool in physics education. The development of affordable high-speed-cameras has extended the capabilities of the tool for much smaller time scales to the 1 ms range, using frame rates of typically up to 1000 frames s[superscript -1], allowing us to study transient physics phenomena happening…
Descriptors: Physics, Science Education, Motion, Time
Chang, Rong-Chi; Yu, Zeng-Shiang – International Journal of Distance Education Technologies, 2018
This article aims to explore the impact of AR on the learning outcomes of college freshmen and their knowledge about the biology lab course. In a study, a basic biology lab course app was developed using AR technology. The students used this app to prepare for a basic biology lab course, and carry on self-learning without the help of instructors.…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Biology
Mellati, Morteza; Khademi, Marzieh; Abolhassani, Majid – Education and Information Technologies, 2018
Palmtop electronic devices such as Smartphones create innovative and omnipresent language contexts. Development of mobile systems and Internet access has been made feasible more sophisticated applications which allow the use of world wide databases and interactive web content. The pervasive use of these devices instigates researchers to seek the…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
Jasti, Pramod – ProQuest LLC, 2018
Research in this study used the technology acceptance model (TAM) as a theoretical framework for investigating STEM students and faculty perceptions of the use of mobile applications at a Historically Black College and University (HBCU) in the southeastern part of the United States. Mobile technology applications have become very popular over the…
Descriptors: Computer Oriented Programs, Handheld Devices, Student Attitudes, Teacher Attitudes
Robles, Heydy; Burden, Kevin; Villalba, Karen – International Journal of Mobile and Blended Learning, 2021
Mobile devices are increasingly promoted as tools to facilitate ubiquitous and individualized learning, allowing learners to work at their own pace in authentic and meaningful settings. However, in the case of second language learning, there is a paucity of apps and tools related to improving students' reading comprehension in both Spanish and…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Song, Donglei; Ju, Ping; Xu, Hao – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Many gamification designs in education do effectively mobilize students to some extent. Yet, there is still very little research to account for the specific influence on each student. It is essential to determine whether the students can be engaged by gamification in terms of various psychological factors. In this paper, the game element point was…
Descriptors: College Students, Educational Games, Games, Learner Engagement
Hamada, Mohamed; Hassan, Mohammed – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Interactive learning tools are emerging as effective educational materials in the area of computer science and engineering. It is a research domain that is rapidly expanding because of its positive impacts on motivating and improving students' performance during the learning process. This paper introduces an interactive learning environment for…
Descriptors: Educational Environment, Information Technology, Interaction, Computer Oriented Programs
Wong, Wilson; Pepe, James; Englander, Irv – Information Systems Education Journal, 2017
Information systems capstone projects aim to prepare students for what they will encounter in the industry after graduation. Corporate application development is often a complex endeavor that requires coordination between related products. For example, software development in the mobile application sector may require a coordinated parallel…
Descriptors: Telecommunications, Handheld Devices, Information Systems, Teaching Methods
Hergemöller, Timo; Laumann, Daniel – Physics Teacher, 2017
Today smartphones and tablets do not merely pervade our daily life, but also play a major role in STEM education in general, and in experimental investigations in particular. Enabling teachers and students to make use of these new techniques in physics lessons requires supplying capable and affordable applications. Our article presents the…
Descriptors: Handheld Devices, Telecommunications, Visual Aids, Laboratory Equipment
Hart Barnett, Juliet E. – Physical Disabilities: Education and Related Services, 2017
A substantial number of students struggle with sustained attention in today's schools, including those with Attention Deficit Hyperactivity Disorder (ADHD). Both traditional and technology-driven strategies and tools are available to address the attention needs of students with ADHD and other students who struggle with attention in the classroom.…
Descriptors: Attention Deficit Hyperactivity Disorder, Student Needs, Attention, Educational Environment
Babin, Ron; Halilovic, Branka – Information Systems Education Journal, 2017
The use of cloud computing services has grown dramatically in post-secondary institutions in the last decade. In particular, universities have been attracted to the low-cost and flexibility of acquiring cloud software services from Google, Microsoft and others, to implement e-mail, calendar and document management and other basic office software.…
Descriptors: Internet, Computer Software, Information Management, Educational Technology

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