Publication Date
In 2025 | 2 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 4 |
Descriptor
Author
Pinanta Chatwattana | 4 |
Kassinee Tupthong | 1 |
Nopparat Klayklueng | 1 |
Raweewarn Rattanakha | 1 |
Suthada Muengsan | 1 |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Education Level
Audience
Location
Thailand | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
Nopparat Klayklueng; Pinanta Chatwattana – International Education Studies, 2025
The architecture of the service platform via AI chatbots is a research tool which was fabricated to specifically promote digital competency through the use of AI chatbots. The architecture of the service platform herein was initiated by the application of artificial intelligence technology integrated with chatbot technology to create the user…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Learning Management Systems
Raweewarn Rattanakha; Pinanta Chatwattana – Higher Education Studies, 2023
The problem-based learning model via cloud technology (PBL model via cloud technology) is a research tool fabricated with the concepts of problem-based learning management, in which students are stimulated and enabled to foresee the problems that will arise. Also, in this learning style, teachers will define the problem situations and encourage…
Descriptors: Problem Based Learning, Computer Science Education, Teaching Methods, Programming
Suthada Muengsan; Pinanta Chatwattana – Higher Education Studies, 2024
The GbL platform, or game-based learning platform, with generative AI is a research tool initiated from the combination of game-based learning concepts and generative artificial intelligence technology; thereby, this platform is intended to be used as a guideline for the instruction management, in which learners can respond and interact with the…
Descriptors: Artificial Intelligence, Game Based Learning, Digital Literacy, Technological Literacy