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Markouzis, Dimitrios; Baziakou, Aikaterini; Fesakis, Georgios; Dimitracopoulou, Angelique – International Journal of Mobile and Blended Learning, 2022
In recent years more and more people use their mobile phones daily for work or entertainment. The increasing use of mobile devices has led researchers to seek new ways of learning with their support, beyond the confines of formal education. The increasing computing power of mobile devices has contributed to the emergence of new, rapidly evolving…
Descriptors: Foreign Countries, Handheld Devices, Electronic Learning, Simulated Environment
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Vaiopoulou, Julie; Papadakis, Stamatios; Sifaki, Eirini; Kalogiannakis, Michail; Stamovlasis, Dimitrios – Education and Information Technologies, 2023
This study explored certain popular educational apps' vital characteristics and potential profiles (n1 = 50) for kindergarten kids. The profile analysis involved a categorization ascended from an evaluation process conducted by pre-service early childhood teachers' (n2 = 295) at the University of Crete, Greece, using a new instrument, validated in…
Descriptors: Foreign Countries, Young Children, Kindergarten, Educational Technology
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Pandora Dorouka; Michail Kalogiannakis; Ron Blonder – Journal of Science Education and Technology, 2024
Successful integration of digital technologies in the education of young children still needs to be solved. Despite a growing body of research focusing on learning through digital technologies in childhood, there are areas of knowledge where the impact of digital technologies has yet to be explored. A prominent example is nanoscience and…
Descriptors: Handheld Devices, Computer Oriented Programs, Literacy Education, Early Childhood Education
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George Koutromanos; Anastasios T. Mikropoulos; Dimitrios Mavridis; Christos Christogiannis – Education and Information Technologies, 2024
This study examines the factors that affect pre-service and in-service teachers' intention to use Mobile Augmented Reality (MAR) in their teaching through the proposed Mobile Augmented Reality Acceptance Model (MARAM). The MARAM builds on the existing Technology Acceptance Model (TAM) to incorporate four other components namely perceived relative…
Descriptors: Preservice Teachers, Physical Environment, Simulated Environment, Synthesis
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Haas, Leslie, Ed.; Tussey, Jill, Ed. – IGI Global, 2021
The idea of storytelling goes beyond the borders of language, culture, or traditional education, and has historically been a tie that bonds families, communities, and nations. Digital storytelling offers opportunities for authentic academic and non-academic literacy learning across a multitude of genres. It is easily accessible to most members of…
Descriptors: Story Telling, Elementary Secondary Education, Popular Culture, Video Games