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Sri Dhivya; K. Gurusamy; E. Balamurali – Australian Journal of Applied Linguistics, 2024
In our modern, technology-driven, and interconnected world, providing students with strong English communication skills is essential to prepare them for the future workforce. Education 4.0 refers to the integration of advanced technologies, such as artificial intelligence (AI), virtual reality, and the Internet of Things, to enhance and…
Descriptors: Computer Oriented Programs, English for Special Purposes, Technology Uses in Education, Second Language Learning
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A. K. Somasekhar; Arunita Tushar Jagzape; Meenakshi Sinha; Ramanjan Sinha – Advances in Physiology Education, 2024
The significance of assessment in driving learning is undeniable, particularly in oral assessments like viva voce where students express themselves verbally. However, traditional viva voce examinations' challenges include reliability, objectivity, content validity, time constraints, varying question difficulty levels, inconsistency in questioning…
Descriptors: Computer Oriented Programs, Computer Software, Formative Evaluation, Medical Students
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John, Smitha; Renumol, V. G. – International Journal of Learning Technology, 2022
With the recent advances in learning technologies, researchers are exploring the benefits of touch-based applications to reinforce handwriting skills in children with writing difficulties. One of the reasons for writing difficulties is the lack of fine motor skills. Hence, an Android application was developed for children with writing difficulties…
Descriptors: Handwriting, Writing Skills, Psychomotor Skills, Educational Technology
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Sharma, Daneshwar; Alam, Mumtaz – SAGE Open, 2022
The COVID-19 pandemic has forced governments all around the world to impose lockdowns. As schools were closed and the students could attend schools physically, online education apps were used by the students to continue their education. The purpose of the study was to analyze the students' intentions to use online education apps (OEAs) in the…
Descriptors: COVID-19, Pandemics, Computer Oriented Programs, Online Courses
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Natalie Rusk; Rupal Jain; Caitlin K. Martin; Ricarose Roque; João Adriano Freitas; Linford Molaodi – Learning, Media and Technology, 2024
This paper shares reflections and stories from a collaborative design process between the Lifelong Kindergarten group at the MIT Media Lab and a global network of community-based educators to develop a creative coding app called OctoStudio, which supports children and families to create and share interactive projects on mobile devices. The app…
Descriptors: Community Education, Teachers, Cooperative Learning, Design
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Misquitta, Radhika; Ghosh, Aditi – International Journal of Disability, Development and Education, 2023
Fluency Assessment and Benchmarking for Literacy in Education (FABLe) is the first mobile application being developed for the assessment of foundational literacy skills in India. FABLe passages are currently available in English for Grades 2, 3 and 4, with plans to expand to other Indian languages. FABLe is designed to administer curriculum-based…
Descriptors: Handheld Devices, Computer Oriented Programs, Foreign Countries, English