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Paolo de Castro Martins; Rafael Nogueira Costa; Celso Sanchez Pereira – Journal of Environmental Education, 2024
This study presents a systematic literature review to explore the connections between agroecology and environmental education. Its objective is to address the query: How can agroecology contribute to environmental education? It categorizes research into three areas: non-formal environmental education, environmental education at school, and…
Descriptors: Agriculture, Ecology, Environmental Education, Conventional Instruction
Mika Manninen; Eric Magrum; Sara Campbell; Sarahjane Belton – European Physical Education Review, 2025
This study aimed to compare the effect between game-based approaches (GBAs) and traditional skill approaches on decision-making, knowledge and motor skill in physical education students and athletes. A systematic review and meta-analysis of experimental studies available before October 2023 was conducted. The initial search yielded 8431 articles,…
Descriptors: Game Based Learning, Decision Making Skills, Knowledge Level, Psychomotor Skills
Hajer Mguidich; Bachir Zoudji; Aïmen Khacharem – European Journal of Psychology of Education, 2024
Imagination-to-learn is a specific learning strategy that has been studied in many academic fields. The present study investigated whether imagination is beneficial overall for learning compared to conventional study strategies, while also identifying moderator factors affecting the global effect. A meta-analysis was conducted by scientifically…
Descriptors: Imagination, Learning Strategies, Comparative Analysis, Conventional Instruction
Pathania, Manisha; Mantri, Archana; Kaur, Deepti Prit; Singh, Chander Partap; Sharma, Bhanu – Technology, Knowledge and Learning, 2023
Over the past numerous years, the training structure is applying outdated strategies that keep schools from moving to competency-based models. Since most of the parts are instructor-oriented, the students are the detached party in the classroom which prompts less communication between students and the instructor. Augmented Reality (AR) is an…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Teaching Methods
Wörner, Salome; Kuhn, Jochen; Scheiter, Katharina – Review of Educational Research, 2022
Conducting experiments fosters conceptual understanding in science education. In various studies, combinations of real (hands-on) and virtual (computer-simulated) experiments have been shown to be especially helpful for gaining conceptual understanding. The present systematic review, based on 42 experimental studies, focuses on the following: (1)…
Descriptors: Science Education, Science Experiments, Computer Simulation, Conventional Instruction
Sireesha Prathigadapa; Salwani Mohd Daud – Journal of Learning for Development, 2025
In contemporary education, accurately predicting student performance and delivering prompt feedback is paramount for fostering a comprehensive grasp of academic progress and adopting strategies for enhancing the quality of student learning. This review examines the studies on virtual tutoring systems utilising Generative Pre-trained Transformer 3…
Descriptors: Educational Technology, Technology Uses in Education, Artificial Intelligence, Feedback (Response)
Wissal EL Fougour; Mohamed Erradi – International Journal of Technology in Education, 2025
Feedback is an integral aspect of developing self-regulated learning in that it enables the student an opportunity for reflection, making changes, and learning. The computer-based feedback system supports this systematic review in exploring how improvement in academic performance, metacognitive reasoning, and emotional resilience has taken place…
Descriptors: Computer Assisted Instruction, Feedback (Response), Individualized Instruction, Academic Achievement
Yanjun Zhang; Yanping Liang; Xiaohong Tian; Xiao Yu – Educational Technology Research and Development, 2024
Due to its task-based, gamified, and interactive features, unplugged programming activity has been widely employed in education and teaching as an activity away from electronic screens and other digital devices. There is ongoing debate over how to help K-9 pupils develop their computational thinking through unplugged programming activities. Based…
Descriptors: Elementary Secondary Education, Teaching Methods, Computation, Thinking Skills
Bruce Macfarlane; Jason Yeung – Studies in Higher Education, 2024
Reflection on the meaning of the word 'tradition', and related terms such as 'traditional', is conceptually complex but has been subject to limited critical scrutiny within academic discourse. The evidence of this study, drawing on the theory of tradition and a database of all 6947 papers published in "Studies in Higher Education"…
Descriptors: Traditionalism, Conventional Instruction, Higher Education, Educational Change
Barnard, Peter Alexander – International Journal of Educational Management, 2022
Purpose: The purpose of this paper is threefold: first, to explain the link between traditional same-age school structure and the impact this has on a school's capacity for individual and organisational learning; second, to explain why attempts to develop schools as learning organisations (LOs) invariably reify existing structures and practice,…
Descriptors: Educational Development, Secondary Schools, Organizational Learning, Tutoring
Uluçinar, Ufuk – Science Education International, 2023
This meta-analysis study aimed to scrutinize the effect of the problem-based learning (PBL) approach on students' academic achievement in science lessons compared to the traditional instructional approach. As research data, the researcher accessed 55 experimental studies as a result of steps of a systematic review with the keywords…
Descriptors: Problem Based Learning, Science Education, Academic Achievement, Meta Analysis
Gui, Yang; Cai, Zhihui; Yang, Yajiao; Kong, Lingyuan; Fan, Xitao; Tai, Robert H. – International Journal of STEM Education, 2023
Digital educational games exhibit substantial promise in advancing STEM education. Nevertheless, the empirical evidence on both the efficacy of digital game-based learning and its designs in STEM education is characterized by notable inconsistencies. Therefore, the current study aimed to investigate (1) the general effect of digital game-based…
Descriptors: STEM Education, Educational Games, Game Based Learning, Video Games
Muneera Muftah – MEXTESOL Journal, 2023
The purpose of this study is to examine the effectiveness of implementing animated videos to enhance vocabulary comprehension among English as a foreign language (EFL) learners. A total of sixty primary students in the fourth Grade at a public primary school in the Kingdom of Saudi Arabia (KSA) participated in this study. They were taking EFL…
Descriptors: Elementary School Students, Grade 4, English (Second Language), Second Language Instruction
Zheng, Lanqin; Long, Miaolang; Zhong, Lu; Gyasi, Juliana Fosua – Education and Information Technologies, 2022
As a learner-centered approach, technology-facilitated personalized learning has received increasing attention in the field of education. However, it is not clear whether technology-facilitated personalized learning is effective for both learning achievements and learning perceptions. This study aims to close the research gaps and examine the…
Descriptors: Educational Technology, Technology Uses in Education, Individualized Instruction, Effect Size
Wang, Jingxian; Tigelaar, Dineke E. H.; Zhou, Tian; Admiraal, Wilfried – Journal of Computer Assisted Learning, 2023
Background: The impact of mobile technology usage on student learning in various educational stages has been the subject of ongoing empirical and review research. The most recent meta-analyses on various types of mobile technology use for potential benefits of learning covered the empirical studies up to about nine years ago. Since then, the use…
Descriptors: Educational Technology, Telecommunications, Handheld Devices, Elementary Secondary Education