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Showing 1 to 15 of 46 results Save | Export
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Matisse Poupard; Florian Larrue; Hélène Sauzéon; André Tricot – British Journal of Educational Technology, 2025
Immersive technologies are assumed to have many benefits for learning due to their potential positive impact on optimizing learners' cognitive load and fostering intrinsic motivation. However, despite promising results, the findings regarding the actual impact on learning remain inconclusive, raising questions about the determinants of efficacy.…
Descriptors: Educational Technology, Academic Achievement, Cognitive Processes, Learning Motivation
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Tongxi Liu – British Journal of Educational Technology, 2024
To date, extensive work has been devoted to incorporating computational thinking in K-12 education. Recognizing students' computational thinking stages in game-based learning environments is essential to capture unproductive learning and provide appropriate scaffolding. However, few reliable and valid computational thinking measures have been…
Descriptors: Elementary Secondary Education, Game Based Learning, Puzzles, Problem Solving
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Järvelä, Sanna; Nguyen, Andy; Hadwin, Allyson – British Journal of Educational Technology, 2023
Artificial intelligence (AI) has generated a plethora of new opportunities, potential and challenges for understanding and supporting learning. In this paper, we position human and AI collaboration for socially shared regulation (SSRL) in learning. Particularly, this paper reflects on the intersection of human and AI collaboration in SSRL…
Descriptors: Artificial Intelligence, Intelligence, Cooperation, Learning Processes
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Yoon Lee; Gosia Migut; Marcus Specht – British Journal of Educational Technology, 2025
Learner behaviours often provide critical clues about learners' cognitive processes. However, the capacity of human intelligence to comprehend and intervene in learners' cognitive processes is often constrained by the subjective nature of human evaluation and the challenges of maintaining consistency and scalability. The recent widespread AI…
Descriptors: Artificial Intelligence, Cognitive Processes, Student Behavior, Cues
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Marta Sobocinski; Daryn Dever; Megan Wiedbusch; Foysal Mubarak; Roger Azevedo; Sanna Järvelä – British Journal of Educational Technology, 2024
This study examines the embodied ways in which learners monitor their cognition while learning about exponential functions in an immersive virtual reality (VR) based game, "Pandemic" by Prisms of Reality. Traditionally, metacognitive monitoring has been assessed through behavioural traces and verbalised instances. When learning in VR,…
Descriptors: Computer Simulation, Educational Games, Video Games, Metacognition
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Qiuchen Yu; Jiangfeng Gou; Yan Li; Zhongling Pi; Jiumin Yang – British Journal of Educational Technology, 2024
Instructional videos risk overloading learners' limited working memory resources due to the transient information effect. Learner control is one way to mitigate this concern, but has shown almost zero overall effect and considerable heterogeneity. Consequently, it is essential to identify when learner control is most beneficial. The present study…
Descriptors: Video Technology, Audiovisual Aids, Cues, Student Behavior
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Daryn A. Dever; Megan D. Wiedbusch; Sarah M. Romero; Roger Azevedo – British Journal of Educational Technology, 2024
Intelligent tutoring systems (ITSs) incorporate pedagogical agents (PAs) to scaffold learners' self-regulated learning (SRL) via prompts and feedback to promote learners' monitoring and regulation of their cognitive, affective, metacognitive and motivational processes to achieve their (sub)goals. This study examines PAs' effectiveness in…
Descriptors: Intelligent Tutoring Systems, Scaffolding (Teaching Technique), Independent Study, Prompting
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Xi Xiang; Di Xi – British Journal of Educational Technology, 2025
Spatial thinking is essential for nurturing spatially literate graduates in tertiary education. However, there is limited research on individual differences in cognitive processes and their impact on spatial problem solving in disciplinary contexts. This study aimed to investigate cognitive processes involved in spatial thinking in geography…
Descriptors: College Students, Cognitive Processes, Spatial Ability, Geography Instruction
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Qingchuan Li; Yan Luximon; Jiaxin Zhang; Yao Song – British Journal of Educational Technology, 2024
Although the utilization of mobile technologies has recently emerged in various educational settings, limited research has focused on cognitive load detection in the pen-based learning process. This research conducted two experimental studies to investigate what and how multimodal data can be used to measure and classify learners' real-time…
Descriptors: Cognitive Processes, Difficulty Level, Electronic Learning, Handwriting
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Yaqian Xu; Yang Yang – British Journal of Educational Technology, 2024
A new mode of knowledge production, known as the 'organic growth pattern', has emerged within the online learning environment. It exhibits several unique features, such as iterative growth, fuelled by collective intelligence, fuzzy complexity, etc. It is more valuable and adaptable to support knowledge innovation within rapidly changing fields. To…
Descriptors: Knowledge Level, Electronic Learning, MOOCs, Content Analysis
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Zhujun Jiang; Yicong Zhang; Feng-Kuang Chiang – British Journal of Educational Technology, 2024
A 360-degree video offers a novel visual experience for education. This immersive experience not only amplifies students' engagement and curiosity but also assists them in delving into and comprehending intricate concepts from a multitude of viewpoints. Given its novelty, there is a relative shortage of studies on 360-degree video's overall…
Descriptors: Meta Analysis, Video Technology, Outcomes of Education, Student Characteristics
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Nguyen, Andy; Järvelä, Sanna; Rosé, Carolyn; Järvenoja, Hanna; Malmberg, Jonna – British Journal of Educational Technology, 2023
Socially shared regulation contributes to the success of collaborative learning. However, the assessment of socially shared regulation of learning (SSRL) faces several challenges in the effort to increase the understanding of collaborative learning and support outcomes due to the unobservability of the related cognitive and emotional processes.…
Descriptors: Cooperative Learning, Physiology, Arousal Patterns, Cognitive Processes
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Leisi Pei; Morris Siu-Yung Jong; Junjie Shang; Guang Ouyang – British Journal of Educational Technology, 2025
Cognitive load is a critical internal state associated with learners' learning process and significantly influences learning outcomes. With the worldwide popularity of video-based learning (VBL), tracking real-time cognitive load variations becomes more and more important for the timely provision of adaptive learning support during the learning…
Descriptors: Diagnostic Tests, Brain, Cognitive Processes, Difficulty Level
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Davidesco, Ido; Glaser, Noah; Stevenson, Ian H.; Dagan, Or – British Journal of Educational Technology, 2023
Video lectures are commonly used in online and flipped courses, but students often find it challenging to stay engaged and retain lecture content. The current study examined to what extent the power of electroencephalography (EEG) brain activity in the theta (4-7 Hz), alpha (8-12 Hz) and beta (13-20 Hz) bands can dynamically capture fluctuations…
Descriptors: Identification, Learner Engagement, Retention (Psychology), Video Technology
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Aron Truss; Karen McBride; Hannah Porter; Valerie Anderson; Geraldine Stilwell; Christina Philippou; Andy Taggart – British Journal of Educational Technology, 2024
Effective video resources are assumed to promote learner engagement, but the extent to which this occurs is unclear. This study examines learners' engagement with instructor-generated video. It contributes an analytical synthesis of qualitative and quantitative data that provides the basis for investigating the extent to which, and how, learners…
Descriptors: Learner Engagement, Video Technology, Technology Uses in Education, Educational Technology
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