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Li, Jia; Ji, Linying; Deng, Qizhen – Computer Assisted Language Learning, 2023
Despite the growing body of technology-assisted vocabulary intervention studies, few have addressed learning outcomes beyond target vocabulary and the interaction between the interventions and English language learners' (ELLs) initially different levels of vocabulary knowledge. The study examined the differential effects of a texting-based…
Descriptors: Foreign Countries, Undergraduate Students, English Language Learners, Vocabulary Development
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Muzakki Bashori; Roeland van Hout; Helmer Strik; Catia Cucchiarini – Computer Assisted Language Learning, 2024
Speaking skills generally receive little attention in traditional English as a Foreign Language (EFL) classrooms, and this is especially the case in secondary education in Indonesia. A vocabulary deficit and poor pronunciation skills hinder learners in their efforts to improve speaking proficiency. In the present study, we investigated the effects…
Descriptors: Computer Assisted Instruction, Teaching Methods, Audio Equipment, Video Technology
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Bueno-Alastuey, M. Camino; Nemeth, Katalin – Computer Assisted Language Learning, 2022
To date, several studies have investigated the potential benefits of using Quizlet and podcasts for vocabulary development. However, they have mainly focused on the use of available material, and its effects on receptive vocabulary acquisition and students' motivation. In contrast, relatively little has been done to study the effects of…
Descriptors: Vocabulary Development, Audio Equipment, Receptive Language, Expressive Language
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Rasti-Behbahani, Amin; Shahbazi, Maryam – Computer Assisted Language Learning, 2022
This study investigates the probable effect of a digital game-based vocabulary learning (DGBVL) task on the acquisition of some components of a word knowledge framework. In so doing, 124 Persian speakers (56 males and 68 females) were randomly assigned to either a control or an experimental group. The experimental group participants completed a…
Descriptors: Computer Games, Game Based Learning, Comparative Analysis, Task Analysis