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Zalavra, Eleni; Papanikolaou, Kyparisia; Dimitriadis, Yannis; Sgouropoulou, Cleo – Education and Information Technologies, 2023
Learning Design (LD) research accounts for several design support tools, or LD tools, employing representations for learning designs to facilitate the "teachers as designers" thinking while preparing learning experiences. In contrast to existing studies having followed mainly a specialist/researcher (as opposed to a teacher) perspective,…
Descriptors: Instructional Design, Teacher Education, Courseware, Educational Technology
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Quoc Hoa Tran-Duong – Education and Information Technologies, 2024
Despite all the efforts to increase the e-courseware presence in primary school classrooms, a below expectation of e-courseware integration is normally reported. However, the extent of this situation will differ in countries from different worlds, and it will lead to the suggestion of different modes of confrontation. This study was designed in…
Descriptors: Courseware, Electronic Learning, Elementary School Teachers, Technology Integration
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Tran-Duong, Quoc Hoa – Education and Information Technologies, 2021
In recent years, even though there was strong growth in the number of e-courseware for primary schools, teachers did not pay attention and use them as expected. Given the important role that teachers can play in choosing and using an e-courseware, there is a critical need to investigate what teachers expect from an e-courseware before developing…
Descriptors: Expectation, Elementary School Teachers, Courseware, Needs Assessment
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Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
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Gülay Öztüre Yavuz; Gökhan Akçapinar; Hatice Çirali Sarica; Yasemin Koçak Usluel – Education and Information Technologies, 2024
This study aims to develop a predictive model for predicting gifted students' engagement levels and to investigate the features that are important in such predictions. Features reflecting students' emotions, social-emotional learning skills, learning approaches and video-watching behaviours were used in the prediction models. The study group…
Descriptors: Secondary School Students, Academically Gifted, Gifted Education, Learner Engagement
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Fahm, AbdulGafar Olawale; Azeez, Adesina Lukuman; Imam-Fulani, Yusuf Olayinka; Mejabi, Omenogo Veronica; Faruk, Nasir; Abdulrahaman, Musbau Dogo; Olawoyin, Lukman Abiodun; Oloyede, Abdulkarim Ayopo; Surajudeen-Bakinde, Nazmat Toyin – Education and Information Technologies, 2022
The Almajiri children in Nigeria are deserving of special interventions to reduce the life-long divide in educational achievement, social status, and economic empowerment. One way of speedily achieving this is through the use of Information and Communication Technologies (ICTs). This study examined the prospects and challenges of using ICT in the…
Descriptors: Foreign Countries, Migrants, Information Technology, Migrant Education
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Saleh, Adeleh Jamshidi; Gilakjani, Abbas Pourhosein – Education and Information Technologies, 2021
Computer-assisted pronunciation teaching (CAPT) software has been developed to improve learners' pronunciation. CAPT software helps learners to study independently, selecting what function to use and how often they utilize it. CAPT systems are regarded as a useful tool for pronunciation training for learners, specifically those who feel…
Descriptors: Instructional Effectiveness, Computer Assisted Instruction, Second Language Instruction, Second Language Learning