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Ritzhaupt, Albert D.; Huang, Rui; Sommer, Max; Zhu, Jiawen; Stephen, Anita; Valle, Natercia; Hampton, John; Li, Jingwei – Educational Technology Research and Development, 2021
The purpose of this study was to examine the effects of gamification used in formal educational settings on student affective and behavioral outcomes. Using systematic procedures to identify and screen the manuscripts across 18 academic databases, we identified 13 studies with behavioral outcomes and 19 studies with affective outcomes employing…
Descriptors: Meta Analysis, Game Based Learning, Outcomes of Education, Affective Behavior
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Törmänen, Tiina; Järvenoja, Hanna; Mänty, Kristiina – Educational Technology Research and Development, 2021
During collaborative learning, affect is constantly present in groups' interactions, influencing and shaping the learning process. The aim of this study was to understand what type of learning situations trigger affective states in collaborative groups, and how these affective states are related to group members' physiological activation. The…
Descriptors: Cooperative Learning, Physiology, Affective Behavior, Group Dynamics