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Riyan Hidayat; Irham Nugroho; Zamzami Zainuddin; Tony Anak Ingai – Information and Learning Sciences, 2024
In the realm of education, there has been an increasing emphasis on developing analytical thinking (AT) in the past few years. This systematic review focuses on an analysis of journal publications that have explored AT within the context of science, technology, engineering and mathematics (STEM) education. This analysis investigated four primary…
Descriptors: STEM Education, Evaluative Thinking, Thinking Skills, Literature Reviews
Marie K. Heath; Daniel G. Krutka; Benjamin Gleason – Information and Learning Sciences, 2024
Purpose: This paper aims to consider the role of social media platforms as educational technologies given growing evidence of harms to democracy, society and individuals, particularly through logics of efficiency, racism, misogyny and surveillance inextricably designed into the architectural and algorithmic bones of social media. The paper aims to…
Descriptors: Social Media, Educational Technology, Role Theory, Influence of Technology
Peppler, Kylie; Keune, Anna; Han, Ariel – Information and Learning Sciences, 2021
Purpose: This paper aims to explore what design aspects can support data visualization literacy within science museums. Design/methodology/approach: The qualitative study thematically analyzes video data of 11 visitor groups as they engage with reading and writing of data visualization through a science museum exhibition that features real-time…
Descriptors: Visual Aids, Science Education, Museums, Data
Andy Nguyen; Joni Lämsä; Adinda Dwiarie; Sanna Järvelä – Information and Learning Sciences, 2024
Purpose: Self-regulated learning (SRL) is crucial for successful learning and lifelong learning in today's rapidly changing world, yet research has shown that many learners need support for SRL. Recently, learning analytics has offered exciting opportunities for better understanding and supporting SRL. However, substantial endeavors are still…
Descriptors: Nonformal Education, Lifelong Learning, Electronic Learning, Students
Kathleen Campana; Jacqueline Kociubuk; J. Elizabeth Mills; Michelle H. Martin – Information and Learning Sciences, 2024
Purpose: The purpose of this study was to bring library practitioners and researchers together to develop two co-designed tools for helping library practitioners gain a more holistic understanding of families in underserved groups and identify their values with the goal of developing more relevant learning experiences for them. The co-designed…
Descriptors: Values, Values Education, Learning Experience, Public Libraries
Simon Knight; Isabella Bowdler; Heather Ford; Jianlong Zhou – Information and Learning Sciences, 2024
Purpose: Informational conflict and uncertainty are common features across a range of sources, topics and tasks. Search engines and their presentation of results via search engine results pages (SERPs) often underpinned by knowledge graphs (KGs) are commonly used across tasks. Yet, it is not clear how search does, or could, represent the…
Descriptors: Graphs, Search Engines, Web Sites, Design
Emma May – Information and Learning Sciences, 2024
Purpose: The literature review explores how multidisciplinary approaches based on critical pedagogy and participatory research can provide frameworks for equitable partnerships and genuine participation in educational design and research practices. Additionally, the essay aims to expand understandings of equitable engagement within educational…
Descriptors: Literature Reviews, Educational Research, Disabilities, Community Involvement
Shokeen, Ekta; Weintrop, David; Pellicone, Anthony James; Moon, Peter Francis; Ketelhut, Diane; Cukier, Michel; Plane, Jandelyn Dawn – Information and Learning Sciences, 2023
Purpose: The purpose of this paper is to understand the role of perplexity in young players' experiences within an educational videogame and how reflective thinking can help them to get out of perplexing scenarios. Design/methodology/approach: We used a constructivist grounded theory approach and the lenses of Dewey's conceptualization of…
Descriptors: Game Based Learning, Educational Games, Video Games, Reflection
Jonan Phillip Donaldson; Ahreum Han; Shulong Yan; Seiyon Lee; Sean Kao – Information and Learning Sciences, 2024
Purpose: Design-based research (DBR) involves multiple iterations, and innovations are needed in analytical methods for understanding how learners experience a learning experience in ways that both embrace the complexity of learning and allow for data-driven changes to the design of the learning experience between iterations. The purpose of this…
Descriptors: Research Methodology, Network Analysis, Learning Experience, Educational Research
Designing for Others: The Roles of Narrative and Empathy in Supporting Girls' Engineering Engagement
Peppler, Kylie; Keune, Anna; Dahn, Maggie; Bennett, Dorothy; Letourneau, Susan M. – Information and Learning Sciences, 2022
Purpose: Science museums provide a context for developing and testing engineering activities that support visitors in creating personally meaningful objects. This study aims to propose that narrative design elements in such engineering activities can foster empathy to support engineering engagement among girls ages 7-14.…
Descriptors: Females, Empathy, Personal Narratives, Learner Engagement
Hod, Yotam; Sagy, Ornit – Information and Learning Sciences, 2022
Purpose: Enculturation is a central and defining idea within socioculturally minded research that informs the design of school learning environments. Now, three decades since the idea has emerged in the field, the authors believe it is time to reflect on it because of several ambiguities that have emerged from its use, which is the purpose of this…
Descriptors: Meta Analysis, Discourse Analysis, Research Reports, Learning Analytics
Leanne Bowler; Irene Lopatovska; Mark S. Rosin – Information and Learning Sciences, 2024
Purpose: The purpose of this study is to explore teen-adult dialogic interactions during the co-design of data literacy activities in order to determine the nature of teen thinking, their emotions, level of engagement, and the power of relationships between teens and adults in the context of data literacy. This study conceives of co-design as a…
Descriptors: Librarians, Adolescents, Language Patterns, Public Libraries
Hira, Avneet; Hynes, Morgan – Information and Learning Sciences, 2021
Purpose: The purpose of this paper is to understand how designers and engineers practice design while Making. Motivated by their roots in constructionist learning principles, Makerspaces are increasingly used as sites to learn design, especially in undergraduate engineering education programs. However, there has been little work on how trained…
Descriptors: Design, Shared Resources and Services, Engineering, Technical Occupations
Humburg, Megan; Tan, Verily; Maltese, Adam V.; Simpson, Amber; Danish, Joshua A. – Information and Learning Sciences, 2021
Purpose: This study aims to understand how graduate students in a maker education course discuss beliefs about making and implement these beliefs as pedagogy in their curricular designs. Design/methodology/approach: Interview transcripts from seven students were analyzed thematically for conceptions of making and learning. Lesson plans were also…
Descriptors: Shared Resources and Services, Curriculum Design, Lesson Plans, Beliefs
Ina Sander – Information and Learning Sciences, 2024
Purpose: In light of a need for more critical education about datafication, this paper aims to develop a framework for critical datafication literacy that is grounded in theoretical and empirical research. The framework draws upon existing critical data literacies, an in-depth analysis of three well-established educational approaches - media…
Descriptors: Foreign Countries, Media Literacy, Data, Critical Theory