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Pi, Zhongling; Tang, Manrong; Yang, Jiumin – Interactive Learning Environments, 2022
This study tested whether seeing others' typed messages while viewing video lectures affected learners' attention and learning performance. Participants viewed one of three versions of a video lecture: (a) conventional video lecture as control; (b) video lecture with others' programmed messages appearing onscreen when the instructor was giving…
Descriptors: Video Technology, Lecture Method, Computer Mediated Communication, Attention Control
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Witton, Gemma – Interactive Learning Environments, 2023
The published literature on lecture capture technologies is often conflicting and sometimes controversial. A common thread among many studies is the impact of recorded lectures on student satisfaction, attendance and performance; however, many of these studies fail to acknowledge the wider context and the many and varied ways in which capture…
Descriptors: Lecture Method, Educational Technology, Technology Uses in Education, Learner Engagement
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Luke, Karl – Interactive Learning Environments, 2022
Lecture recording is an increasingly common practice in UK universities, whereby audio, video, and multimedia content from lecture theatres can be captured and distributed online. Despite a large body of recent lecture capture literature, much of the empirical research adopts positivist paradigms, which overlooks the complex and unpredictable…
Descriptors: Lecture Method, Audiovisual Aids, Video Technology, Multimedia Materials
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Kershnee Sevnarayan; Ntshimane Elphas Mohale – Interactive Learning Environments, 2024
This article aimed to understand how students in distance education experience challenges with e-learning tools in their learning. Specifically, it aimed to identify challenges students experienced with the implementation of podcasts and vodcasts and how lecturers responded to these challenges. The research context for the article is an Academic…
Descriptors: Electronic Learning, Technology Uses in Education, Barriers, Audio Equipment
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Elif Atabek-Yigit – Interactive Learning Environments, 2024
A new perspective on chemistry learning could be the optimal learning moment of view based on flow theory. Optimal learning moments (OLMs) that occur when students experience high levels of interest, challenge, and skill at the same time were investigated in this study. Participants of the study were 47 pre-service science teachers. Data were…
Descriptors: Chemistry, Science Instruction, Preservice Teachers, Science Teachers
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Pi, Zhongling; Zhang, Yi; Zhu, Fangfang; Chen, Louqi; Guo, Xin; Yang, Jiumin – Interactive Learning Environments, 2023
This study tested the mutual effects of the instructor's eye gaze and facial expression on students' eye movements (i.e. first fixation time to the slides, percentage dwell time on the slides, and percentage dwell time on the instructor), parasocial interaction, and learning performance in pre-recorded video lectures. Students (N = 118…
Descriptors: Teacher Influence, Teacher Behavior, Eye Movements, Human Body
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Chen-Yu Liu – Interactive Learning Environments, 2023
OpenCourseWare (OCW) and Massive Open Online Courses (MOOCs) have gained increasing popularity and importance because they greatly expand students' access to university lectures. Although the main component of OCW and MOOC platforms is lectures, their differences may potentially affect the difficulty of academic listening comprehension. This study…
Descriptors: MOOCs, Open Educational Resources, Lecture Method, Second Language Learning
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Ozan Rasit Yürüm; Soner Yildirim; Tugba Taskaya-Temizel – Interactive Learning Environments, 2023
The purpose of this study is to develop an intervention framework based on video clickstream interactions for delivering superior user experience for video lectures. Apart from existing studies on data-driven interventions, this study focuses on video clickstream interactions to identify timely interventions for creating interactive video…
Descriptors: Video Technology, Computer Assisted Instruction, Intervention, Lecture Method
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Hsiao, Hsien-Sheng; Lin, Yi-Wei; Lin, Kuen-Yi; Lin, Chien-Yu; Chen, Jheng-Han; Chen, Jyun-Chen – Interactive Learning Environments, 2022
This study used robot-based practices to develop an activity that incorporated the 6E model. The sixth-grade students learned interdisciplinary knowledge about how to use Arduino electronic components, microcontrollers, and hands-on tools to make a "Crab Robot." In addition, the students learned how to use Scratch programming language to…
Descriptors: Robotics, Grade 6, Interdisciplinary Approach, Programming