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Uslu, Nilüfer Atman; Yavuz, Gulay Öztüre; Usluel, Yasemin Koçak – Interactive Learning Environments, 2023
This study, which systematically examines educational robotics and robots (ERR), has two purposes. (1) Classifying the research on the ERR to identify research trends and gaps, (2) Summarizing the experimental findings related to ERR and to interpret them according to the claims in the literature. A mixed method combining systematic mapping and…
Descriptors: Literature Reviews, Educational Technology, Robotics, Educational Theories
Jiahong Su; Yuchun Zhong; Xinyu Chen – Interactive Learning Environments, 2024
Technology education has become increasingly important during the last few decades. Previous studies, however, have paid insufficient attention to technology education for young children aged 3-8 years, compared to research in other age groups. This study presented a comprehensive overview of technology education in early childhood education…
Descriptors: Early Childhood Education, Young Children, Literature Reviews, Technology Education
Clinton-Lisell, Virginia; Seipel, Ben; Gilpin, Staci; Litzinger, Christine – Interactive Learning Environments, 2023
E-texts afford interactive features that are not feasible with paper texts. Several studies have been conducted examining interactive features of E-texts, but it is uncertain what the overall effect is or what features may be most useful. The purpose of this study is to systematically review and meta-analysis of the findings comparing reading…
Descriptors: Electronic Publishing, Interaction, Literature Reviews, Meta Analysis
Jewoong Moon; Daeyeoul Lee; Gi Woong Choi; Jooyoung Seo; Jaewoo Do; Taehyeong Lim – Interactive Learning Environments, 2024
We implemented a systematic literature review to investigate the trends and issues of learning analytics in seamless learning environments. We collected and analyzed a total of 27 empirical journal articles that study and discuss learning analytics design and implementation in seamless learning environments. In a recent decade, researchers have…
Descriptors: Learning Analytics, Literature Reviews, Active Learning, Inquiry
Samah H. Almaki; Mnyero A. Gunda; Khairuddin Idris; Abdul Talib M. Hashim; Siti Rahaimah Ali – Interactive Learning Environments, 2024
Despite simulation games (SGs) being a novel pedagogical tool that can soundly represent real environments to enhance students' learning outcomes, knowledge, and skills, there is still a lack of an overview of the current theoretical understanding of using simulation games as a pedagogical method to develop K-12 learning outcomes. Taking an…
Descriptors: Literature Reviews, Content Analysis, Elementary Secondary Education, Computer Simulation
Baek, Clare; Doleck, Tenzin – Interactive Learning Environments, 2023
To examine the similarities and differences between two closely related yet distinct fields -- Educational Data Mining (EDM) and Learning Analytics (LA) -- this study conducted a literature review of the empirical studies published in both fields. We synthesized 492 LA and 194 EDM articles published during 2015-2019. We compared the similarities…
Descriptors: Data Analysis, Learning Analytics, Literature Reviews, Educational Research
Yu, Zhonggen – Interactive Learning Environments, 2023
With the rapid development of information technologies, virtual reality (VR) has caught much attention in education. However, scanty studies have been committed to a meta-analysis of its effect in education in terms of various components. This study, through a meta-analysis, systematically reviews the effect of VR technologies on educational…
Descriptors: Literature Reviews, Computer Simulation, Educational Technology, Outcomes of Education
Gurcan, Fatih; Cagiltay, Nergiz Ercil – Interactive Learning Environments, 2023
Today's dynamic distance learning environments offer a flexible, comfortable, and lifelong learning experience, independent of space and time. In this way, it also supports and develops existing traditional training programs. The increasing importance of knowledge, skills and learning in today's technological life cycle has led to an increase and…
Descriptors: Educational Research, Trend Analysis, Distance Education, Data Analysis
Vânia Carlos; Gabriela Reses; Sandra C. Soares – Interactive Learning Environments, 2024
As spaces, physical or virtual, are change agents and can have an impact on learning, the power of built pedagogy is being acknowledged in Higher Education. Emphasis is being placed on the design of Active Learning Spaces (ALS) and its impact on pedagogy, by fostering active learning. However, the field is fragmented, due to a profusion of terms…
Descriptors: Literature Reviews, Content Analysis, Classroom Design, Educational Environment
Jr Emerson Rogério de Oliveira; Adriano Pasqualotti – Interactive Learning Environments, 2024
E-learning is the direct result of the integration between technology and education. The lifelong learning process for older people should consider employing e-learning activities. The objective of this work was to identify the pedagogical processes involved in e-learning activities in learning environments used by elderly people. The literature…
Descriptors: Older Adults, Electronic Learning, Technology Uses in Education, Access to Education
Jaeho Jeon; Seongyong Lee; Seongyune Choi – Interactive Learning Environments, 2024
Chatbot research has received growing attention due to the rapid diversification of chatbot technology, as demonstrated by the emergence of large language models (LLMs) and their integration with automatic speech recognition. However, among various chatbot types, speech-recognition chatbots have received limited attention in relevant research…
Descriptors: Literature Reviews, Content Analysis, Second Language Learning, Artificial Intelligence
Qing Yu – Interactive Learning Environments, 2024
Motion-sensing technology (MST) is an emerging educational technology with great potential. However, the effects of MST on language learning are still controversial. This is the first meta-analysis to examine the effectiveness of MST-assisted language learning. This research integrates 31 effect sizes from 21 independent studies (2013-2022). The…
Descriptors: Movement Education, Technology Uses in Education, Educational Technology, Second Language Learning
Sun, Lihui; Guo, Zhen; Hu, Linlin – Interactive Learning Environments, 2023
The cultivation of computational thinking (CT) skills is a key issue in talent cultivation today. This study reported a meta-analysis of 22 empirical studies to determine the effectiveness of using educational games to improve students' CT skills and the influence of various factors in instructional design on acquiring CT skills. The results…
Descriptors: Educational Games, Computation, Thinking Skills, Literature Reviews
Rouhollah Khodabandelou; Hossein Chaharbashloo; Mostafa Ghaderi; Hassanreza Zeinabadi; Leila Karimi – Interactive Learning Environments, 2024
Online instruction is now a common practice in higher education. Due to the great demand for online instruction, roles and competencies of online instructors have received significant attention to be determined. This study is a systematic review of 11 years of research (2010-2020) on the higher education context's online instructor roles and…
Descriptors: Literature Reviews, College Faculty, Teacher Role, Distance Education
Aliane Loureiro Krassmann; Miguel Melo; Darque Pinto; Bruno Peixoto; Maximino Bessa; Magda Bercht – Interactive Learning Environments, 2024
The sense of presence is an important aspect of virtual reality experiences, being increasingly researched in educational contexts for its potential association with learning outcomes. A panorama of how these investigations have been conducted could help researchers and practitioners to harness this potential and find new directions. A systematic…
Descriptors: Interpersonal Relationship, Outcomes of Education, Computer Simulation, Technology Uses in Education