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Knoop-van Campen, Carolien A. N.; Wise, Alyssa; Molenaar, Inge – Interactive Learning Environments, 2023
Teacher dashboards provide real-time information about students' performance and progress, which help K-12 teachers to adjust feedback to student' specific needs during learning. Prior research indicated two problems with respect to how teachers provide feedback: (i) teachers do not always select the most effective feedback to support student'…
Descriptors: Educational Technology, Learning Analytics, Feedback (Response), Low Achievement
Xin Li; Wanqing Hu; Yanyan Li; Yafeng Zheng – Interactive Learning Environments, 2024
Collaborative problem-solving (CPS) has been widely used in K-12, higher education, and informal learning to enhance the quality of student learning. Understanding the relationship between learning engagement and group performance is crucial for CPS pedagogy and analytics. However, few empirical studies investigated individual engagement role…
Descriptors: Problem Solving, Cooperative Learning, Group Dynamics, Role Theory
Yuyao Tong; Chao Yang; Pengjin Wang; Gaowei Chen – Interactive Learning Environments, 2024
This study examined fostering low-achieving students' epistemic understanding of discourse in knowledge building classrooms using video-based visual learning analytics. The participants were two Grade 9 visual arts classes of low-achieving students. The experimental class (n = 33) engaged in a knowledge building classroom supported by video-based…
Descriptors: Low Achievement, Epistemology, Video Technology, Technology Uses in Education
Zhi Liu; Rui Mu; Zongkai Yang; Xian Peng; Sannyuya Liu; Jia Chen – Interactive Learning Environments, 2023
Massive open online courses (MOOCs) provide learners with high-quality learning resources, but learners drop out frequently. Learners' concerns (e.g. the topics in course content or logistics) and cognitive engagement patterns (e.g. "tentative" or "certain") are considered the essential factors affecting learners' course…
Descriptors: MOOCs, Cognitive Processes, Learner Engagement, Discussion Groups
Hangyan Yu; Jie Hu – Interactive Learning Environments, 2023
In the digital era, traditional communication has undergone a drastic transformation into computer-mediated communication (CMC), which can be classified into synchronous CMC (SCMC) and asynchronous CMC (ASCMC). This study compared the effects of extracurricular CMC among students about schoolwork on students' digital reading achievement between…
Descriptors: Reading Achievement, Synchronous Communication, Asynchronous Communication, Computer Mediated Communication
Meishar-Tal, Hagit; Kesler, Avital – Interactive Learning Environments, 2023
This study describes an action research study conducted by a teacher who used a digital game generator as a tool to develop thinking skills among primary school students with learning difficulties. Ten 4th-grade students participated in the programme. The students met with the teacher twice a week for six months. The meetings included creating…
Descriptors: Elementary School Students, Grade 4, Learning Problems, Computer Games
Shuyun Han; Zhaoli Zhang; Hai Liu; Weiliang Kong; Zengcan Xue; Taihe Cao; Jiangbo Shu – Interactive Learning Environments, 2024
Online learning democratizes and provides flexibility in accessing education, but it also places greater demands on students' self-regulated learning strategies. Previous studies have explored the important impact of effort regulation on academic performance. However, there remains more to explore on the dynamics of effort regulation among…
Descriptors: Learner Engagement, Academic Achievement, Student Behavior, Self Management
Jin Zhou; Jun-min Ye – Interactive Learning Environments, 2024
Online collaborative learning (OCL) has become a common instructional strategy in higher education for developing students' skills in collaboration, problem-solving, and critical thinking. Cognitive engagement in OCL evolves dynamically, but we do not yet fully understand which patterns of cognitive engagement are conducive to OCL and when to…
Descriptors: Electronic Learning, Cooperative Learning, Cognitive Processes, Learner Engagement