Publication Date
In 2025 | 0 |
Since 2024 | 32 |
Since 2021 (last 5 years) | 76 |
Descriptor
Source
Interactive Learning… | 76 |
Author
Hwang, Gwo-Jen | 12 |
Yun-Fang Tu | 5 |
Chang, Ching-Yi | 4 |
Gwo-Jen Hwang | 3 |
Kai-Yu Tang | 3 |
Chen, Mei-Rong Alice | 2 |
Chi-Jen Lin | 2 |
Lai, Chiu-Lin | 2 |
Liu, Chenchen | 2 |
Rustam Shadiev | 2 |
Suping Yi | 2 |
More ▼ |
Publication Type
Journal Articles | 76 |
Reports - Research | 49 |
Information Analyses | 48 |
Reports - Evaluative | 3 |
Reports - Descriptive | 1 |
Education Level
Audience
Researchers | 4 |
Policymakers | 2 |
Practitioners | 2 |
Teachers | 1 |
Location
China | 4 |
Taiwan | 4 |
Asia | 3 |
United States | 3 |
Australia | 2 |
Europe | 2 |
Netherlands | 2 |
North America | 2 |
Saudi Arabia | 2 |
Spain | 2 |
Africa | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Mouna Denden; Ahmed Tlili; Nian-Shing Chen; Mourad Abed; Mohamed Jemni; Fathi Essalmi – Interactive Learning Environments, 2024
Gamification has gained an increasing attention from researchers and practitioners in various domains including education as it can increase learners' engagement and motivation. However, little is known about how educational gamification experiences can be influenced by learners' characteristics. Therefore, this study provides a systematic…
Descriptors: Gamification, Educational Games, Educational Research, Data Collection
Hwang, Gwo-Jen; Chang, Ching-Yi – Interactive Learning Environments, 2023
This study explores the trends of chatbots in education studies by conducting a literature review to analyze relevant papers published in the Social Science Citation Index (SSCI) journals by searching the Web of Science (WoS) database. From the analysis results, it was found that the United States, Taiwan and Hong Kong are the top three…
Descriptors: Artificial Intelligence, Teaching Methods, Technology Uses in Education, Databases
Lee, Yen-Mei – Interactive Learning Environments, 2023
The study aimed to conduct a systematic literature review to identify the trends, impacts, and challenges of mobile microlearning (MML) research. Using five academic databases from the fields of social science, engineering, and medical science as search sources, 26 scholarly articles, published between 2015 and 2020, were retrieved. The study…
Descriptors: Educational Research, Telecommunications, Handheld Devices, Instructional Effectiveness
Xin Guan; Chunmei Sun; Gwo-jen Hwang; Kegan Xue; Zhuo Wang – Interactive Learning Environments, 2024
Play is crucial to children's development. With the prevalent use of digital technologies, children and young adults are seen playing games more often and longer on digital devices. How should teachers capitalize the advantages of games in class, without inducing more health risks or problems for children? To achieve this goal, teachers need…
Descriptors: Game Based Learning, Educational Technology, Science Instruction, Design
Oktay Kizkapan – Interactive Learning Environments, 2024
The aim of this study is to test the effect of the flipped learning model in promoting student science teachers' (SSTs) research self-efficacy (RSE) and the predictor role of RSE on achievement grades (AG) in the context of research methods in education course. The study is designed as a multimethod research. The participants were 33 SSTs from…
Descriptors: Science Teachers, Self Efficacy, Student Research, Flipped Classroom
Muneera Muftah – Interactive Learning Environments, 2024
The majority of previous studies focused on the role of social responsibility (SR) in business settings, however, how to incorporate SR into translation training appears to be unexplored. This study concerns incorporating SR authentic activities into translator training through situated learning in translation projects. It investigates how…
Descriptors: Foreign Countries, Translation, Social Responsibility, Sustainable Development
López-Belmonte, Jesús; Moreno-Guerrero, Antonio-José; López-Núñez, Juan-Antonio; Hinojo-Lucena, Francisco-Javier – Interactive Learning Environments, 2023
Augmented reality is a technology that is bringing great benefits in the educational field. This study focuses on knowing the performance and scientific production of augmented reality in the field of education. This research has been approached from a bibliometric perspective. A novel documentary analysis technique based on scientific mapping and…
Descriptors: Computer Simulation, Educational Technology, Educational Research, Authors
Yujie Zhou; Liping Deng – Interactive Learning Environments, 2023
With the ubiquitous presence of media devices, media multitasking has become prevalent in an educational context. Several authors have synthesized the literature on this topic, but no systematic review has been carried out so far. The present study fills this gap by examining the academic papers in the past decade to delineate the research trends,…
Descriptors: Handheld Devices, Time Management, Technology Uses in Education, Mass Media Use
Pooja Rana; Mithilesh Kumar Dubey; Lovi Raj Gupta; Amit Kumar Thakur – Interactive Learning Environments, 2024
In recent years, the system of student learning and academic emotions has been taken seriously to re-engineer the teaching-learning process at all levels of education. This research paper considers both aspects of assessing the translation of knowledge i.e. qualitative and quantitative. In the current scenario, quantitative and qualitative…
Descriptors: Educational Assessment, Outcomes of Education, Models, Evaluation Methods
Tang, Kai-Yu; Chang, Ching-Yi; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
Artificial intelligence (AI) has been widely explored across the world over the past decades. A particularly emerging topic is the application of AI in e-learning (AIeL) to improve the effectiveness of teaching and learning in precision education. This study aims to systematically review publication patterns for AIeL research with a focus on…
Descriptors: Educational Trends, Trend Analysis, Artificial Intelligence, Technology Uses in Education
Sebastian Gil Parga; Umang Singh; Jairo Gutierrez; Stefan Marks – Interactive Learning Environments, 2024
There is a growing interest in using Augmented Reality technologies in education due to common perceived advantages like its accessibility and the increase in academical performance and motivation it promotes. Yet, most research done does not offer a deeper analysis of how AR technologies are used to reach different educational goals or the…
Descriptors: Computer Simulation, Instructional Design, Technology Uses in Education, Educational Research
Bimal Aklesh Kumar – Interactive Learning Environments, 2024
Mobile learning applications are being developed to support the teaching and learning process. The lack of an accepted methodology for developing these applications motivated the establishment of a design science research process for developing mobile learning applications. Design science methodology from the information systems domain was…
Descriptors: Computer Oriented Programs, Handheld Devices, Telecommunications, Design
Chen, Chun-Kuei; Huang, Neng-Tang Norman; Hwang, Gwo-Jen – Interactive Learning Environments, 2022
With reference to the Technology-based Learning model for flipped classrooms, a literature review on Social Sciences Citation Index (SSCI) papers published in the Web of Science (WOS) database was conducted, with the application of flipped learning in science education as the research topic. The study analyzed the existing research on author…
Descriptors: Flipped Classroom, Science Education, Educational Research, Research Methodology
Gwo-Jen Hwang; Kai-Yu Tang; Yun-Fang Tu – Interactive Learning Environments, 2024
This study provides research-based evidence to profile: (1) the roles of artificial intelligence in nursing; (2) its research applications; and (3) the research trends for future study. On the basis of the PRISMA statement, a series of AI and nursing education related keywords from the literature were used to retrieve high-quality journal articles…
Descriptors: Foreign Countries, Nursing Education, Nursing, Nursing Research
Baginda Anggun Nan Cenka; Harry B. Santoso; Kasiyah Junus – Interactive Learning Environments, 2024
This study presents a panoramic overview of research conducted between 2010 and 2020 on how the Personal Learning Environment (PLE) supports Self-Regulated Learning (SRL). We elaborate on why the PLE is suitable for SRL, discuss its research themes, explain how the PLE supports SRL and outline the available PLE platforms. The review method we used…
Descriptors: Educational Environment, Self Management, Learning Strategies, Educational Research