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Mouna Denden; Ahmed Tlili; Nian-Shing Chen; Mourad Abed; Mohamed Jemni; Fathi Essalmi – Interactive Learning Environments, 2024
Gamification has gained an increasing attention from researchers and practitioners in various domains including education as it can increase learners' engagement and motivation. However, little is known about how educational gamification experiences can be influenced by learners' characteristics. Therefore, this study provides a systematic…
Descriptors: Gamification, Educational Games, Educational Research, Data Collection
Xin Guan; Chunmei Sun; Gwo-jen Hwang; Kegan Xue; Zhuo Wang – Interactive Learning Environments, 2024
Play is crucial to children's development. With the prevalent use of digital technologies, children and young adults are seen playing games more often and longer on digital devices. How should teachers capitalize the advantages of games in class, without inducing more health risks or problems for children? To achieve this goal, teachers need…
Descriptors: Game Based Learning, Educational Technology, Science Instruction, Design
Oktay Kizkapan – Interactive Learning Environments, 2024
The aim of this study is to test the effect of the flipped learning model in promoting student science teachers' (SSTs) research self-efficacy (RSE) and the predictor role of RSE on achievement grades (AG) in the context of research methods in education course. The study is designed as a multimethod research. The participants were 33 SSTs from…
Descriptors: Science Teachers, Self Efficacy, Student Research, Flipped Classroom
Hwang, Gwo-Jen; Chang, Ching-Yi – Interactive Learning Environments, 2023
This study explores the trends of chatbots in education studies by conducting a literature review to analyze relevant papers published in the Social Science Citation Index (SSCI) journals by searching the Web of Science (WoS) database. From the analysis results, it was found that the United States, Taiwan and Hong Kong are the top three…
Descriptors: Artificial Intelligence, Teaching Methods, Technology Uses in Education, Databases
Lee, Yen-Mei – Interactive Learning Environments, 2023
The study aimed to conduct a systematic literature review to identify the trends, impacts, and challenges of mobile microlearning (MML) research. Using five academic databases from the fields of social science, engineering, and medical science as search sources, 26 scholarly articles, published between 2015 and 2020, were retrieved. The study…
Descriptors: Educational Research, Telecommunications, Handheld Devices, Instructional Effectiveness
Sinan Hopcan; Elif Polat; Mehmet Emin Ozturk; Lutfi Ozturk – Interactive Learning Environments, 2023
The role of techniques involving Artificial Intelligence (AI) has been becoming increasingly important in educational settings. This study aims to reveal the recent trends in research into artificial intelligence in special education by using the systematic review method. Across the 29 studies published between 2008 and 2020 that are reviewed…
Descriptors: Artificial Intelligence, Special Education, Students with Disabilities, Program Effectiveness
Chen, Chun-Kuei; Huang, Neng-Tang Norman; Hwang, Gwo-Jen – Interactive Learning Environments, 2022
With reference to the Technology-based Learning model for flipped classrooms, a literature review on Social Sciences Citation Index (SSCI) papers published in the Web of Science (WOS) database was conducted, with the application of flipped learning in science education as the research topic. The study analyzed the existing research on author…
Descriptors: Flipped Classroom, Science Education, Educational Research, Research Methodology
Tang, Kai-Yu; Chang, Ching-Yi; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
Artificial intelligence (AI) has been widely explored across the world over the past decades. A particularly emerging topic is the application of AI in e-learning (AIeL) to improve the effectiveness of teaching and learning in precision education. This study aims to systematically review publication patterns for AIeL research with a focus on…
Descriptors: Educational Trends, Trend Analysis, Artificial Intelligence, Technology Uses in Education
Cathy Weng; Kifle Kassaw; Melese Astatke; Chichuan Yang – Interactive Learning Environments, 2024
This review examined the impact of online learning environments (OLE) on acquiring transferable skills (TS) through an analysis of 31 papers from the Web of Science database. Significant attention is given to critical thinking and communication skills, with moderate consideration given to creativity, problem-solving, and cooperation skills. Lesser…
Descriptors: Electronic Learning, Educational Environment, Transfer of Training, Skill Development
Hacer Efe; Ünsal Umdu Topsakal – Interactive Learning Environments, 2024
Interactive learning environments are new generation learning environments that support the use of technology in education. The most popular and most entertaining of these technological learning environments are digital games. Within the scope of the study, digital games and health education related keywords were searched in ProQuest, Web of…
Descriptors: Interaction, Educational Technology, Video Games, Health Education
Chi-Jen Lin; Husni Mubarok; Rakha Ramadhana A.B.; Samuel Gasperius; Chia-Ying Liu; Salisa Sawettanun; Kantapat Meesomyut; Ling-Rong Zheng – Interactive Learning Environments, 2024
This systematic review aimed to investigate the role of technology as a solution in Speech-Language Pathology (SLP). A total of 49 articles published between 2004 and 2023 were examined to gather information on general aspects, methodology, technology implementation, learning outcomes, and limitations and solutions related to technology-enhanced…
Descriptors: Educational Trends, Technology Uses in Education, Learning Strategies, Speech Language Pathology
Chi-Jen Lin; Kai-Yu Tang; Yun-Fang Tu – Interactive Learning Environments, 2023
This research reviewed the publications in the Scopus database in the museum-based mobile learning field based on the technology-based learning review model from 2008 to 2019. The aim of this study was to investigate trends in the field of museum-based mobile learning from the main journals and papers, including countries and areas, participants,…
Descriptors: Museums, Telecommunications, Handheld Devices, Educational Technology
Rustam Shadiev; Suping Yi – Interactive Learning Environments, 2023
This study was to review empirical studies on UAV usage in education. 43 papers were selected and reviewed with respect to the following dimensions: (1) publication time and source, (2) methodology in reviewed studies, and (3) main findings reported by researchers. The results showed that the highest number of published articles was between 2018…
Descriptors: Aviation Technology, Aviation Education, Educational Research, Undergraduate Students
Fang, Jian-Wen; Hwang, Gwo-Jen; Chang, Ching-Yi – Interactive Learning Environments, 2022
Based on the Technology-Based Learning Model, the present study reviewed open online language learning research published in the Scopus database from 2009 to 2018, with a focus on research design, sample size, learning devices, target languages, language skills, the learners' education level, the learners' language proficiency level, learning…
Descriptors: Journal Articles, Second Language Learning, Second Language Instruction, MOOCs
Yujie Zhou; Liping Deng – Interactive Learning Environments, 2023
With the ubiquitous presence of media devices, media multitasking has become prevalent in an educational context. Several authors have synthesized the literature on this topic, but no systematic review has been carried out so far. The present study fills this gap by examining the academic papers in the past decade to delineate the research trends,…
Descriptors: Handheld Devices, Time Management, Technology Uses in Education, Mass Media Use