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Brett W. Gelino; Madison E. Graham; Justin C. Strickland; Hannah W. Glatter; Steven R. Hursh; Derek D. Reed – Journal of Applied Behavior Analysis, 2024
Many universities sponsor student-oriented transit services that could reduce alcohol-induced risks but only if services adequately anticipate and adapt to student needs. Human choice data offer an optimal foundation for planning and executing late-night transit services. In this simulated choice experiment, respondents opted to either (a) wait an…
Descriptors: Undergraduate Students, Student Transportation, Evening Programs, Student Behavior
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Berdeaux, Kally L.; Lerman, Dorothea C.; Williams, Sarah D. – Journal of Applied Behavior Analysis, 2022
Past research has demonstrated the effectiveness of teacher-implemented, function-based treatments for problem behavior, but no studies have evaluated the impact of distractions on teachers' procedural integrity. In this proof-of-concept study, the experimenters employed a laboratory analog to examine the impact of distractions on levels of…
Descriptors: Behavior Problems, Attention, Teachers, Negative Reinforcement
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Lauren Beaulieu; Daniel Kwak; Corina Jimenez-Gomez; Gabrielle Morgan – Journal of Applied Behavior Analysis, 2024
We discuss the use of two empirically validated behavior-change methods--checklists and goal setting--and designed a checklist to assist behavior analysts in improving their behavioral services to be more culturally responsive and trauma informed. We also present pilot data evaluating the use of the checklist and goal setting on the inclusion of…
Descriptors: Culturally Relevant Education, Trauma Informed Approach, Goal Orientation, Check Lists
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Jensen Chotto; Elizabeth Linton; Jeanne M. Donaldson – Journal of Applied Behavior Analysis, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. Students in three fifth-grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback for rule violations (vocal and visual, vocal only, visual only, no feedback). Following an initial baseline, the four…
Descriptors: Feedback (Response), Student Behavior, Games, Elementary School Students
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Peltier, William; Newell, Kristen L.; Linton, Elizabeth; Holmes, Sarah C.; Donaldson, Jeanne M. – Journal of Applied Behavior Analysis, 2023
Disruptive behavior during instruction is a common problem in elementary classrooms. One intervention to reduce disruptive behavior is the Good Behavior Game (GBG). In this study, the students of 2 early elementary classrooms experienced 3 versions of the GBG: experimenter-implemented, teacher-implemented, and student-implemented. The effects of…
Descriptors: Student Behavior, Behavior Problems, Elementary School Students, Behavior Modification