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Showing 1 to 15 of 39 results Save | Export
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Aytaj Ismayilzada; Ayaz Karimov; Mirka Saarela – Journal of Interactive Learning Research, 2025
This systematic literature review explores learning analytics (LA) in serious games within virtual reality (VR) environments, focusing on studies from the International Conference on Learning Analytics and Knowledge (LAK) and the Journal of Learning Analytics (JLA). Conducted in two stages, the review identifies key domains where serious games in…
Descriptors: Educational Games, Computer Simulation, Technology Uses in Education, Instructional Effectiveness
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Emily J. Summers; Elahe Mahmoudi; Jonathan Vontsteen; Kimberly A. Conner; Megan C. Wiedeman – Journal of Interactive Learning Research, 2025
This study qualitatively examined an integrated cross-community approach to augmenting research courses with (a) non-competitive gamification and (b) AI. Unlike other studies, ours was proactive, non-COVID derived, non-competitive, and rooted in a variety of instructional and technology expertise resources. Its three aims were (1) increasing…
Descriptors: Gamification, Artificial Intelligence, Technology Uses in Education, Technology Integration
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Adam Carreon; Caitlin Criss; Samantha Goldman – Journal of Interactive Learning Research, 2024
This alternating treatment design single case study investigated the effects of email-based performance feedback (PF) and immersive video within virtual reality (IVVR) on two preservice teachers' use of behavior-specific praise (BSP). Both participants demonstrated increased BSP rates following both intervention conditions. Findings suggest that…
Descriptors: Preservice Teachers, Coaching (Performance), Positive Reinforcement, Computer Simulation
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Mikkel Godsk; Pernille Risør Elving – Journal of Interactive Learning Research, 2024
The article provides an answer to the question: 'How can ChatGPT be used as an educational technology for learning?' by identifying its educational benefits and downsides for teaching and learning as seen from the educators' perspective. To answer this question a mixed methods case study was carried out in the context of two workshops involving a…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Learning Processes
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John Soboslai – Journal of Interactive Learning Research, 2025
Traditional methods of teaching religion often fail to capture the sensory and spatial dimensions of religious practices, leaving students with abstract understandings disconnected from lived experiences. This study pilots the use of extended reality resources--immersive 360-degree videos, enhanced video interviews, and virtual tours--as tools for…
Descriptors: Computer Simulation, Educational Resources, Teaching Methods, Religion Studies
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William Cain – Journal of Interactive Learning Research, 2023
As education, technology, and society become ever more intertwined with emerging forms of artificial intelligence (AI), the need to comprehend the potential consequences of its integration has reached a critical juncture. This study seeks to address this need by exploring emerging, formative tensions in the integration of AI in educational…
Descriptors: Artificial Intelligence, Technology Integration, Ethics, Data
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Yupei Duan; Xinhao Xu; Hao He; Shangman Li; Yuanyuan Gu – Journal of Interactive Learning Research, 2025
This study examines "VirtualGeo", a Mixed Reality and Generative AI platform designed to enhance U.S. geography knowledge among international students. By integrating immersive technologies, VirtualGeo allows students to engage with spatial content within an interactive digital landscape. Using a mixed-methods approach, the study…
Descriptors: Computer Simulation, Artificial Intelligence, Geography Instruction, Educational Environment
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Laila Noor; Kamrul Islam – Journal of Interactive Learning Research, 2024
This study investigates the effectiveness of integrating smartphone technologies, including QR codes, audio textbook capabilities, and mobile apps, to enhance personalized learning and language acquisition skills among intermediate-level ESOL learners. The research involved ten participants from diverse linguistic backgrounds, employing…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Oravec, Jo Ann – Journal of Interactive Learning Research, 2023
Cheating is a growing academic and ethical concern in higher education. The technological "arms race" that involves cheating-detection system developers versus technology-savvy students is attracting increased attention to cheating issues; it is also generating iterations of technological innovations as corporations, higher educational…
Descriptors: Artificial Intelligence, Cheating, Educational Technology, Ethics
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Martonia Gaskill; Paul Dye – Journal of Interactive Learning Research, 2024
The pursuit of improved patient outcomes through the evolution in medical education is ongoing. Traditional, didactic learning methods are still utilized as a primary modality throughout medical learning (Newman & Lattouf, 2020). To address deficits in understanding and retention of learning material, experiential learning methods are…
Descriptors: Computer Simulation, Online Courses, Blended Learning, Educational Technology
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Nehaya Alhamed; Matthew Ohlson – Journal of Interactive Learning Research, 2021
Technology has greatly impacted education around the world, including in Saudi Arabia. Educational technology supports teaching and learning processes, and its integration into schools supports successful initiatives to improve learning in the classroom. Introducing a new technology resource, such as computer tablets, into learning settings is…
Descriptors: Foreign Countries, Educational Technology, Technology Integration, Textbooks
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Aslihan Unal; Zafer Unal – Journal of Interactive Learning Research, 2024
This study explored K-12 teachers' perceptions of using artif icial intelligence (AI) in the classroom, aiming to understand their preparedness for professional development focused on AI integration. This paper presents findings from 141 in-service teachers enrolled in graduate programs at a Southern University, highlighting their views on AI,…
Descriptors: Technology Integration, Artificial Intelligence, Technology Uses in Education, Teacher Attitudes
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Ji-Eun Lee; Aravind Stalin; Vy Ngo; Katie Drzewiecki; Cindy Trac; Erin Ottmar – Journal of Interactive Learning Research, 2022
New educational technologies that utilize students' interaction data and visualizations provide a means to expand our understanding of learning processes. In this study, we apply two advanced and novel data visualization techniques, called the "Indivisualizer" and a "Sankey diagram," to explore how middle school students (N =…
Descriptors: Mathematics Instruction, Middle School Students, Problem Solving, Game Based Learning
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Cherner, Todd; Fegely, Alex; Hou, Chenyu; Halpin, Peter – Journal of Interactive Learning Research, 2023
Skilled orators and their public speaking skills have been held in high esteem since antiquity. Artificial intelligence-powered presentation platforms (AI-PPPs) are an emerging educational technology that provides a virtual venue and AI audience for users to practice a presentation or pitch and receive feedback to improve their public speaking…
Descriptors: Artificial Intelligence, Teaching Methods, Public Speaking, Educational Technology
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Shaya, Nessrin M.; Madani, Rehaf A.; Mohebi, Laila M. B. – Journal of Interactive Learning Research, 2023
This study developed and empirically tested a theoretical model to predict the factors affecting students' acceptance and behavioral intentions toward using mobile learning (m-learning) in United Arab Emirates (UAE). The present study explored the behavioral intention to use m-learning from the angle of consumers by applying the extended Unified…
Descriptors: Higher Education, Intention, Student Behavior, Information Technology
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