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Büsra Süngü – Online Submission, 2023
This study aimed to examine the social skills of children with educable intellectual disabilities through behavioural analysis. The participant group of the study consisted of 11 students with a mild level of intellectual disability (ID). The students participated in adapted educational game practices 2 days a week for 10 weeks. The Social Skills…
Descriptors: Children, Intellectual Disability, Interpersonal Competence, Skill Development
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Aysegül Nihan Erol Sahin; Zeynep Hamzacebi; Bahtiyar Güler; Batuhan Ayyildiz – Online Submission, 2023
One of the most significant objectives of the learning and teaching processes is to achieve meaningful learning for the individual; in line with this objective, educators are searching for various methods to accomplish meaningful learning and make it enduring. Following the present age, the sought-after and essential qualified human profile should…
Descriptors: Thinking Skills, Active Learning, Educational History, Grade 8
Aguilera, Manuel M. – Online Submission, 2023
This document describes the game ThunderHawk, intended for use in the first and second cycles of basic education (1st to 6th grade). The game was developed as didactic material to reinforce the fundamental operations of addition and subtraction.
Descriptors: Game Based Learning, Educational Games, Logical Thinking, Thinking Skills
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Ibrahim Bilginer; Kerim Koral; Elif Çelebi Öncü; Esra Ünlüer – Online Submission, 2024
The objective of this study is to ascertain the impact of the Gametics Game Program on the visual perception and attention levels of third-grade primary school students. The participants in this study were third-grade students enrolled in primary school in Kocaeli. This study employed a pretest-posttest control group experimental design. The…
Descriptors: Visual Perception, Attention, Grade 3, Elementary School Students
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Jeenpracha, Chayakorn; Pongtornvivan, Chayanin; Wongsatit, Nattanan; Ketmuni, Montchatry – Online Submission, 2023
The objectives of this research were (1) to study the results of using board game to improve English vocabulary for upper primary school students in small and medium-sized schools, and (2) to study the students' satisfaction after using board game. There were a total of 100 students: 50 students from small-sized schools, and 50 students from a…
Descriptors: Vocabulary Development, Educational Games, Elementary School Students, Student Satisfaction
Matthew Bailly – Online Submission, 2025
This practitioner article presents a data-driven phonemic awareness intervention model designed for K-2 students in a rural Title 1 elementary school. The purpose of the project was to address foundational reading gaps among early learners, particularly in communities with limited preschool access, low graduation rates, and minimal family-school…
Descriptors: Elementary School Students, Kindergarten, Young Children, Grade 1
Rachel Schechter; Isabella Ilievski; Kenny Lam; Paul Chase – Online Submission, 2025
This study evaluated the effectiveness of Edpuzzle, an interactive media learning tool, in enhancing student achievement in Math and English Language Arts (ELA) among grades 3-11 students in a participating California school district during the 2023-2024 academic year. Employing a retrospective design, the evaluation analyzed Edpuzzle usage data…
Descriptors: Language Arts, Academic Achievement, Elementary School Students, Secondary School Students
Adolfo, Jeanlyn A.; Villarin, Sydney Jay B. – Online Submission, 2023
This paper is a study on the grade 8 students' vocabulary achievement using word games. The study was conducted at Kiwalan National High School and aimed to determine the effectiveness of word games as a learning method in improving students' vocabulary achievement. The data was collected through questionnaires and was analyzed through percentage,…
Descriptors: Educational Games, Vocabulary Development, High School Students, Teaching Methods
Say, Serkan; Akbulut, Serdar – Online Submission, 2021
Educational games are included in student-centered practices in the contemporary education system, which are suitable for the purpose of raising students who know themselves and love to research and learn. Educational games enable children to develop their cognitive, social and psycho-motor skills by being inspired by activities that are different…
Descriptors: Educational Games, Teacher Attitudes, Gender Differences, Instructional Program Divisions
Temel, Ahmet; Mamak, Hüdaverdi – Online Submission, 2023
This research aimed to examine the value perceptions and attitudes of secondary school students towards physical education and sports lessons. The research, which was designed in a quasi-experimental model with a pretest-posttest control group, was conducted with 91 7th-grade students in the second semester of the 2020-2021 academic year. The…
Descriptors: Student Attitudes, Physical Education, Team Sports, Comparative Analysis
Yagcioglu, Ozlem – Online Submission, 2022
Learning and teaching second language skills requires many different techniques and approaches. In the modern world, students have many opportunities to learn many different languages with the help of technology and with the help of many different modern and traditional approaches. Embodied cognition approach plays a great role in second language…
Descriptors: Schemata (Cognition), Second Language Learning, Second Language Instruction, Class Activities
Meetal Shah; Mary Styers – Online Submission, 2022
Explore Learning contracted with LearnPlatform, a third-party edtech research company, to examine the relationship between student usage of Frax and math learning outcomes. Frax is a game-based, adaptive technology designed using the latest research on effective fractions instruction to support all learners in meeting early standards for fractions…
Descriptors: Elementary Secondary Education, Federal Legislation, Educational Legislation, Elementary School Mathematics
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Aliyu, Hassan; Raman, Yasheni; Talib, Corrienna Abdul – Online Submission, 2021
A digital instructional game with embedded multimedia was believed not limited to allowing the learner to visualize chemistry concepts while playing but enable them to collect relevant information that connects the understanding of the other. The subject was described as a core science area with multiple macroscopic, submicroscopic, and symbolic…
Descriptors: Cognitive Development, Chemistry, Science Instruction, Comparative Analysis
Mlinarevic, Vesnica, Ed.; Brust Nemet, Maja, Ed.; Husanovic Pehar, Jasmina, Ed. – Online Submission, 2021
4th International Scientific and Professional Conference Intercultural Education and especially this proceedings of scientific and professional papers authored by scientists and practitioners contributes to greater sensitivity to diversity and the creation of an inclusive culture of life in educational institutions and in a multicultural…
Descriptors: Multicultural Education, Diversity, Cultural Differences, Bilingualism