Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 4 |
Descriptor
Computer Graphics | 4 |
Computer Software | 2 |
Visual Aids | 2 |
Algorithms | 1 |
Artificial Intelligence | 1 |
Automation | 1 |
Barriers | 1 |
College Students | 1 |
Communication (Thought… | 1 |
Comparative Analysis | 1 |
Computation | 1 |
More ▼ |
Source
ProQuest LLC | 4 |
Publication Type
Dissertations/Theses -… | 4 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yong Li – ProQuest LLC, 2024
Geometry processing holds a foundational position within the realm of computer graphics, with advancements in this field regularly published at SIGGRAPH annually. The journey from writing the paper to implementing the algorithms is a meticulous and error-prone process, demanding significant dedication and attention to detail. Authors frequently…
Descriptors: Geometry, Mathematics Instruction, Programming Languages, Computer Software
Renata Kuba – ProQuest LLC, 2023
This study examines the visual design processes and strategies used by graphic design experts and non-design college students when applying visual design principles to compose an infographic. The focus is on the visual design stage, often reported as challenging for adult and young students (e.g., Fragou & Papadopoulou, 2020; O'Mahony et al.,…
Descriptors: College Students, Visual Aids, Expertise, Computer Graphics
James D. Stevens – ProQuest LLC, 2021
The ability to efficiently optimize or re-optimize an algorithm for high performance on a particular processor architecture is crucial in a wide spectrum of engineering and scientific applications. To help bridge the gap between fully automated optimization, which does not reliably produce optimal code, and fully manual optimization, which is…
Descriptors: Computation, Programming, Computer Graphics, Automation
Zhenzhen Qi – ProQuest LLC, 2023
In the age of computing, we rely on software to manage our days, from the moment we wake up until we go to sleep. Software predicts the future based on actualized data from the past. It produces procedures instead of experiences and solutions instead of care. Software systems tend to perpetuate a normalized state of equilibrium. Their application…
Descriptors: Computer Simulation, Video Games, Visual Aids, Computer Games