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Natalija Bošnjakovic; Ivana Ðurdevic Babic – Technology, Knowledge and Learning, 2025
To improve and facilitate the acquisition of learning outcomes, teachers often use innovative teaching methods such as gamification to keep students' attention and increase their motivation. In recent years, the use of educational data mining (EDM) methods to explore academic topics has increased. With the expansion of EDM, a gap in the literature…
Descriptors: Data Collection, Gamification, Teaching Methods, Attention
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Mohammad Khalil; Paraskevi Topali; Alejandro Ortega-Arranz; Erkan Er; Gökhan Akçapinar; Gleb Belokrys – Technology, Knowledge and Learning, 2024
The use of videos in teaching has gained impetus in recent years, especially after the increased attention towards remote learning. Understanding students' video-related behaviour through learning (and video) analytics can offer instructors significant potential to intervene and enhance course designs. Previous studies explored students' video…
Descriptors: Foreign Countries, MOOCs, Distance Education, Online Courses
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Li, Maximilian Xiling; Nadj, Mario; Maedche, Alexander; Ifenthaler, Dirk; Wöhler, Johannes – Technology, Knowledge and Learning, 2022
With the advent of physiological computing systems, new avenues are emerging for the field of learning analytics related to the potential integration of physiological data. To this end, we developed a physiological computing infrastructure to collect physiological data, surveys, and browsing behavior data to capture students' learning journey in…
Descriptors: Physiology, Computation, Artificial Intelligence, Psychological Patterns
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Khakpour, Alireza; Colomo-Palacios, Ricardo – Technology, Knowledge and Learning, 2021
Recent developments in human-computer interaction technologies raised the attention towards gamification techniques, that can be defined as using game elements in a non-gaming context. Furthermore, advancement in machine learning (ML) methods and its potential to enhance other technologies, resulted in the inception of a new era where ML and…
Descriptors: Game Based Learning, Artificial Intelligence, Man Machine Systems, Educational Benefits
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Tolwinska, Bozena – Technology, Knowledge and Learning, 2021
The aim of the analysis is to present the role of school principals in supporting teachers' skillful use of information and communication technologies in education. The article presents the results of analysis of a fragment of data from a study carried out in 2017 as part of the research project devoted to the specificity of functioning of schools…
Descriptors: Principals, Administrator Role, Technological Literacy, Educational Technology