Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 6 |
Descriptor
Active Learning | 6 |
Computer Assisted Design | 6 |
Engineering Education | 3 |
Student Projects | 3 |
Courses | 2 |
Design | 2 |
Educational Technology | 2 |
Electronic Learning | 2 |
Foreign Countries | 2 |
Higher Education | 2 |
Manufacturing | 2 |
More ▼ |
Source
Education and Information… | 2 |
Cogent Education | 1 |
Education Sciences | 1 |
Geographical Education | 1 |
Interactive Learning… | 1 |
Author
Anna Rauha | 1 |
Betül Tonbuloglu | 1 |
Etienne A. van Wyk | 1 |
Guerrero-Vacas, Guillermo | 1 |
Hanna Naakka | 1 |
Haskins, Cecilia | 1 |
Hendry, Adam L. | 1 |
John Trimble | 1 |
Khumbulani Mpofu | 1 |
Merja Männistö | 1 |
Outi Ahonen | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Research | 4 |
Reports - Descriptive | 2 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 4 |
Postsecondary Education | 4 |
High Schools | 1 |
Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Xolani Nelson Skosana; Khumbulani Mpofu; John Trimble; Etienne A. van Wyk – Interactive Learning Environments, 2023
Higher Education Institutions are introducing Virtual-Reality (VR) development courses and divisions focussing on the development of Virtual Environments which are in high demand. Students without a programming background are not familiar with the processes of developing Virtual Assembly Training Systems (VATS), consequently, they learn through…
Descriptors: Computer Simulation, Educational Technology, Training, Technology Uses in Education
Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
Sola-Guirado, Rafael R.; Guerrero-Vacas, Guillermo; Rodríguez-Alabanda, Óscar – Education and Information Technologies, 2022
Computer-aided design, manufacturing and engineering technologies (CAD/CAM/CAE) are a mainstay in today's industry and therefore they should be an important part in the current training plan of the graduate engineers. However, their implementation in the university environment presents certain barriers that make it difficult. In this work, we…
Descriptors: Computer Assisted Design, Manufacturing, Automation, Engineering
Tyflopoulos, Evangelos; Haskins, Cecilia; Steinert, Martin – Education Sciences, 2021
Topology optimization (TO) has been a useful engineering tool over the last decades. The benefits of this optimization method are several, such as the material and cost savings, the design inspiration, and the robustness of the final products. In addition, there are educational benefits. TO is a combination of mathematics, design, statics, and the…
Descriptors: Mathematics, Design, Engineering Education, Undergraduate Students
Päivi Sanerma; Outi Ahonen; Anna Rauha; Hanna Naakka; Sami Perälä; Merja Männistö – Cogent Education, 2024
The increasing digitalization of working methods require new competencies from health and social care professionals. In addition, the development of person-centered digital health and social services call for interprofessional expertise and a social community with a unified language and culture. This study analyzes how the renewed model of…
Descriptors: Interprofessional Relationship, Student Experience, Design, Development
Parnis, Kimberley; Hendry, Adam L. – Geographical Education, 2021
Parramatta Marist High School is a school in Western Sydney, New South Wales, that has over 14 years of experience in project-based learning in Stages 4 and 5 (Years 7-10). Over this period, projects have been constantly developed, redeveloped and improved by teachers based on their experience and feedback from their colleagues and their students.…
Descriptors: Foreign Countries, STEM Education, High School Students, Student Projects