Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 6 |
Descriptor
Source
Adult Literacy Education | 1 |
EDUCAUSE | 1 |
Interactive Learning… | 1 |
ProQuest LLC | 1 |
Shanlax International Journal… | 1 |
Teaching English with… | 1 |
Author
Abugohar, Mohammed Abdulgalil | 1 |
Arbino, Nichole | 1 |
Ashley Sandoval | 1 |
Dawn M. Woods | 1 |
Devenport, Kathryn | 1 |
Diane B. Gifford | 1 |
Ekoç, Arzu | 1 |
Grajek, Susan | 1 |
McCormack, Mark | 1 |
Muscanell, Nicole | 1 |
Nedungadi, Prema | 1 |
More ▼ |
Publication Type
Reports - Research | 5 |
Journal Articles | 4 |
Dissertations/Theses -… | 1 |
Education Level
Adult Education | 6 |
Higher Education | 3 |
Postsecondary Education | 3 |
Audience
Location
Costa Rica | 1 |
Saudi Arabia | 1 |
Turkey | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Dawn M. Woods; Diane B. Gifford; Paul Yovanoff; Ashley Sandoval – Adult Literacy Education, 2023
In the United States, 16.6 million adults are unable to comprehend sentences or read common documents, thereby limiting their ability to participate in a literate society. Given the consequences of low literacy, we conducted a single-case study with adult multilingual learners to test the effectiveness of a game app, Codex: The Lost Words of…
Descriptors: Adult Literacy, Decoding (Reading), Computer Oriented Programs, Multilingualism
Ekoç, Arzu – Shanlax International Journal of Education, 2021
Mobile language learning applications have changed how language is learned and have opened new windows for potential learners. At the convenience of our time, place, comfort and pace, we can learn or revise a language through our mobile gadgets. From the reviewed literature, it is evident that more data is needed to understand the users' views…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Computer Oriented Programs
Roberto Enrique Rojas Alfaro – ProQuest LLC, 2021
This study draws on user-driven, design-based collaborative research with participants to research, create, deploy, and measure user-experiences with a mobile App-delivered English for Occupational Purposes (EOP) training prototype that supports workplace adult second language (L2) language learners in three phases. Phase I consisted of a needs…
Descriptors: English for Special Purposes, Second Language Learning, Adult Learning, English (Second Language)
Pelletier, Kathe; Robert, Jenay; Muscanell, Nicole; McCormack, Mark; Reeves, Jamie; Arbino, Nichole; Grajek, Susan – EDUCAUSE, 2023
Artificial intelligence (AI) has taken the world by storm, with new AI-powered tools such as ChatGPT opening up new opportunities in higher education for content creation, communication, and learning, while also raising new concerns about the misuses and overreach of technology. Our shared humanity has also become a key focal point within higher…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Trends, Higher Education
Nedungadi, Prema; Devenport, Kathryn; Sutcliffe, Rita; Raman, Raghu – Interactive Learning Environments, 2023
The adult learning ecology has expanded to include digital access, requiring enhancement of theories in the specific context of low-literate learners who may not have previously benefited from educational technology. The Digital Learning Ecology (DLE) framework identifies the three dimensions of context, design, and motivation, considering…
Descriptors: Adult Learning, Adult Literacy, Cognitive Processes, Multimedia Instruction
Yassin, Baderaddin; Abugohar, Mohammed Abdulgalil – Teaching English with Technology, 2022
The lack of opportunities to practice the English language outside the English as a Foreign Language (EFL) classroom can prevent English language learners (ELLs) from promoting their language proficiency to high standards. This lack makes the progress from one level of English to the next one a hard mission for Arab students. Subsequently,…
Descriptors: Gamification, Computer Assisted Instruction, Handheld Devices, Second Language Learning