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Mo Chen; Jolene Hyppa-Martin; H. Timothy Bunnell; Jason Lilley; Celestine Foo; Han Wei Tan; Wei Shun Lim – Augmentative and Alternative Communication, 2023
Voice banking involves recording an inventory of sentences produced via natural speech. The recordings are used to create a synthetic text-to-speech voice that can be installed on speech-generating devices. This study highlights a minimally researched, clinically relevant issue surrounding the development and evaluation of Singaporean-accented…
Descriptors: Foreign Countries, Audio Equipment, Adults, Participant Satisfaction
Leanne Bowler; Irene Lopatovska; Mark S. Rosin – Information and Learning Sciences, 2024
Purpose: The purpose of this study is to explore teen-adult dialogic interactions during the co-design of data literacy activities in order to determine the nature of teen thinking, their emotions, level of engagement, and the power of relationships between teens and adults in the context of data literacy. This study conceives of co-design as a…
Descriptors: Librarians, Adolescents, Language Patterns, Public Libraries
Nan Tang – International Journal of Web-Based Learning and Teaching Technologies, 2025
Human-Machine Interaction (HMI) technology has revolutionized the landscape of oral English education, offering new possibilities for improving learning efficiency and experiences. This paper presents an innovative teaching system that integrates real-time speech recognition and feedback capabilities with advanced natural language processing (NLP)…
Descriptors: Language Proficiency, Oral Language, Technology Uses in Education, Natural Language Processing
Ying Fang; Tong Li; Linh Huynh; Katerina Christhilf; Rod D. Roscoe; Danielle S. McNamara – Grantee Submission, 2023
Literacy assessment is essential for effective literacy instruction and training. However, traditional paper-based literacy assessments are typically decontextualized and may cause stress and anxiety for test takers. In contrast, serious games and game environments allow for the assessment of literacy in more authentic and engaging ways, which has…
Descriptors: Literacy, Student Evaluation, Educational Games, Literacy Education