Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Descriptor
Behavior Change | 2 |
Prior Learning | 2 |
Adults | 1 |
Artificial Intelligence | 1 |
Cognitive Processes | 1 |
Computer Games | 1 |
Cues | 1 |
Diachronic Linguistics | 1 |
Drills (Practice) | 1 |
Dyslexia | 1 |
Educational Games | 1 |
More ▼ |
Author
David C. Geary | 1 |
Florence Lespiau | 1 |
Fred Paas | 1 |
Hanke Korpershoek | 1 |
Kate M. Xu | 1 |
Kim Ouwehand | 1 |
Sarah Coertjens | 1 |
Zikai Wen | 1 |
Publication Type
Dissertations/Theses -… | 1 |
Journal Articles | 1 |
Reports - Research | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kate M. Xu; Sarah Coertjens; Florence Lespiau; Kim Ouwehand; Hanke Korpershoek; Fred Paas; David C. Geary – Educational Psychology Review, 2024
The ubiquity of formal education in modern nations is often accompanied by an assumption that students' motivation for learning is innate and self-sustaining. The latter is true for most children in domains (e.g., language) that are universal and have a deep evolutionary history, but this does not extend to learning in evolutionarily novel domains…
Descriptors: Vocabulary, Motivation, Learning Strategies, Knowledge Level
Zikai Wen – ProQuest LLC, 2021
Drill and practice is a well-received approach to repeatedly train learners' skills through a series of exercises and to reward them with corrective feedback. However, drill-based training may not improve learners' performance if its exercises are badly designed (e.g., not fun, not relevant to the learning goal, and becoming too difficult or too…
Descriptors: Educational Games, Game Based Learning, Computer Games, Artificial Intelligence