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Showing 1 to 15 of 19 results Save | Export
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Madison H. Imler; Jennifer R. Weyman – Journal of Applied Behavior Analysis, 2024
A competing stimulus assessment is used to identify stimuli that are associated with a low level of challenging behavior and a high level of engagement. These stimuli are often used as a treatment component for challenging behavior that is maintained by automatic reinforcement. One limitation of implementing competing stimulus assessments is that…
Descriptors: Stimuli, Behavior Problems, Behavior Modification, Reinforcement
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Jensen Chotto; Elizabeth Linton; Jeanne M. Donaldson – Journal of Applied Behavior Analysis, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. Students in three fifth-grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback for rule violations (vocal and visual, vocal only, visual only, no feedback). Following an initial baseline, the four…
Descriptors: Feedback (Response), Student Behavior, Games, Elementary School Students
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Kadlaskar, Girija; Mao, Pin-Hsun; Iosif, Ana-Maria; Amaral, David; Wu Nordahl, Christine; Miller, Meghan – Autism: The International Journal of Research and Practice, 2023
Sensory processing differences are widely reported in autism. However, our understanding of sensory profiles in this population has been complicated due to the heterogeneous presentation of sensory symptoms. We addressed this by using latent profile analysis, allowing for the identification of more homogeneous sensory classes in a large cohort (n…
Descriptors: Autism Spectrum Disorders, Sensory Experience, Perceptual Impairments, Young Children
Jensen Chotto – ProQuest LLC, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. In this study, students in 3 fifth grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback delivery for rule violations (vocal and visual, vocal only, visual only, no feedback) on disruptive classroom…
Descriptors: Feedback (Response), Student Behavior, Game Based Learning, Behavior Modification
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Bethune, Keri S.; Boyle, Jessica – Focus on Autism and Other Developmental Disabilities, 2023
This study evaluated acquisition, preference, and generalization of two forms of augmentative and alternative communication (AAC) during functional communication training (FCT) with two students with autism spectrum disorder (ASD). Acquisition of FCT responses, using a picture-based communication system and speech-generating device (SGD; Apple…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Augmentative and Alternative Communication, Training
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Chow, Jason C.; Zimmerman, Kathleen N.; Senter, Reed – Language, Speech, and Hearing Services in Schools, 2021
Purpose: Many speech-language pathologists (SLPs) experience challenging behaviors during service delivery and also report minimal training in effective behavior management strategies. The purpose of this tutorial is to present low-effort behavior management strategies that SLPs can adopt, adapt, and implement. Method: After providing an overall…
Descriptors: Behavior Modification, Program Effectiveness, Allied Health Personnel, Speech Language Pathology
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Han, Yvonne M.Y.; Chan, Melody M.Y.; Shea, Caroline K.S.; Mo, Flora Y.M.; Yiu, Klaire W.K.; Chung, Raymond C.K.; Cheung, Mei-Chun; Chan, Agnes S. – Autism: The International Journal of Research and Practice, 2023
This triple-arm, double-blind, randomized clinical trial investigated the effect of multisession prefrontal transcranial direct current stimulation (tDCS) on social functioning in individuals with autism spectrum disorder (ASD). A total of 105 individuals (age 14-21 years) diagnosed with ASD were randomized into the active-tDCS, sham-tDCS, and…
Descriptors: Autism Spectrum Disorders, Brain Hemisphere Functions, Stimulation, Stimuli
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Chen, Chi-Yuan – British Journal of Educational Technology, 2022
This pilot study investigated the effects of immersive virtual reality (VR) training on the classroom management ability of preservice teachers, the addition of real-time audio feedback as reinforcement and whether preservice teachers could apply their training in an actual classroom setting. We employed the Breaking Bad Behaviours' immersive VR…
Descriptors: Computer Simulation, Educational Technology, Program Effectiveness, Classroom Techniques
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Carpio De Los Pinos, Carmen; Barroso López, Inmaculada – International Journal of Disability, Development and Education, 2022
Persons with Autism Spectrum Disorder (ASD) and low cognitive functioning tend to demonstrate regulatory responses to auditory sensations, leading to disturbed behaviours such as self-stimulation, stereotypical movements, even aggression and self-harm. The aim of this study was to investigate whether listening to specific sounds and music reduced…
Descriptors: Autism, Pervasive Developmental Disorders, Intellectual Disability, Music
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Major, Samantha; Isaev, Dmitry; Grapel, Jordan; Calnan, Todd; Tenenbaum, Elena; Carpenter, Kimberly; Franz, Lauren; Howard, Jill; Vermeer, Saritha; Sapiro, Guillermo; Murias, Michael; Dawson, Geraldine – Autism: The International Journal of Research and Practice, 2022
Prior eye-tracking studies involving autistic individuals have focused on total looking time or proportion of looking time to key regions of interest. These studies have not examined another important feature, the ability to sustain attention to stimuli. In particular, the ability to sustain attention to a dynamic social stimulus might reflect…
Descriptors: Eye Movements, Autism Spectrum Disorders, Attention, Visual Stimuli
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Kelly, M. P.; Reed, P. – Focus on Autism and Other Developmental Disabilities, 2021
"Stimulus over-selectivity" describes a phenomenon in which an individual responds only to a subset of the stimuli present in the environment and, thus, may restrict learning. This study aimed to develop understanding of the nature and role of over-selectivity in autism spectrum disorder (ASD) by analyzing the relationship of…
Descriptors: Autism, Pervasive Developmental Disorders, Behavior Problems, Cognitive Processes
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Kimpel, Alyssa L.; DeQuinzio, Jaime A.; Ahearn, William H. – Education and Training in Autism and Developmental Disabilities, 2021
The use of auditory stimulation to decrease vocal stereotypy in individuals with autism spectrum disorder has been the focus of several studies in recent years. Some of these studies investigated the use of auditory stimulation in the form of music, some evaluated the use of other interventions in tandem with auditory stimulation, and others…
Descriptors: Auditory Stimuli, Behavior Problems, Autism, Pervasive Developmental Disorders
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Gabel, Lindsay N.; Daoust, Andrew R.; Olino, Thomas M.; Grahn, Jessica A.; Durbin, C. Emily; Hayden, Elizabeth P. – Merrill-Palmer Quarterly: Journal of Developmental Psychology, 2022
Individual differences in emotional reactivity emerge early in development and predict important child outcomes. Unfortunately, methods used to assess these often fail to tap dynamic changes in emotion, obscuring nuanced relationships between maladaptive emotional reactivity and early internalizing psychopathology. We therefore explored the…
Descriptors: Behavior Problems, Emotional Response, Psychological Patterns, Depression (Psychology)
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Scheithauer, Mindy; Martin, Clarissa; Bottini, Summer – Focus on Autism and Other Developmental Disabilities, 2022
Early studies evaluating the relative preference for leisure compared with edible items suggested that, for most participants (>80%), edible items are more preferred than leisure items. Recent studies suggest more variability in the percentage of participants with this preference. The rationale for this variability could be sampling, setting,…
Descriptors: Preferences, Food, Developmental Disabilities, Electronic Equipment
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Bohan, Clare; McDowell, Claire; Smyth, Sinéad – Journal of Positive Behavior Interventions, 2022
This study evaluated use of the Caught Being Good Game (CBGG) across two adolescent student populations, maintaining a focus on the provision of feedback during the game. The CBGG, a variation of the group contingency intervention the Good Behavior Game (GBG), is a classroom management intervention that involves the provision of points to teams of…
Descriptors: Game Based Learning, Educational Games, Contingency Management, Intervention
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