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Len Unsworth – ECNU Review of Education, 2024
Purpose: The paper shows the interpretive impact of different constructions of the point of view available to the reader/viewer in book and animated movie versions of a children's picture book, a novel for pre-adolescents/early teenagers, and a graphic novel for adolescents and adults. Design/Approach/Methods: Excerpts from book and animated movie…
Descriptors: Learning Modalities, Educational Technology, Literacy, Animation
Daryl Axelrod; Jennifer Kahn – Educational Technology Research and Development, 2024
This paper extends research that looks at the intersection of multimodal composing and maker education. We present findings from a fourth iteration of a multidisciplinary classroom design study in which high school youth made digital comics based on literary novels in an 11th grade language arts classroom in a predominantly Hispanic, low-SES,…
Descriptors: High School Students, Grade 11, Language Arts, Cartoons
Dae-Kun Kim – ProQuest LLC, 2021
Reading is an important skill for work success and navigating the world today. However, the number of U.S. readers is on the decline. Between 2014 and 2018, it is estimated that approximately 720,000 Deaf readers stopped reading. When asked why, many said they didn't really enjoy reading. Such individuals are becoming what are called reluctant…
Descriptors: Deafness, Cartoons, Novels, Reading Materials