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Dirin, Amir; Nieminen, Marko; Laine, Teemu H.; Nieminen, Lassi; Ghalebani, Leila – Education and Information Technologies, 2023
Emotional contagion is an intriguing subject in many academic fields, and it is also relevant in collaborative learning where learners share a physical or virtual space. We aimed at exploring the possibilities of motivating, fascinating, and experiential elements of virtual reality (VR) in a collaborative learning context, with a focus on…
Descriptors: Computer Simulation, Cooperative Learning, Psychological Patterns, College Freshmen
Dakota C. Horn; Chris Marsh; Jenny Gruening Burge – Journal of the Scholarship of Teaching and Learning, 2025
This qualitative study is an attempt to collect data describing college students' descriptions of significant learning experiences during college. The data collected comes from two separate samples across four years. Through open-ended comments provided at the end of the National Survey of Student Engagement and thematic analysis, interesting…
Descriptors: Learning Experience, Student Attitudes, Self Concept, Interpersonal Relationship
Jiaoying Ji; Saifon Songsiengchai; Clinton Chidiebere Anyanwu; Nur Fauziyah – International Education Studies, 2025
This study focused on freshmen at Yunnan Normal University. The research objectives were threefold: (1) to investigate the role of self-regulatory methods in enhancing students' autonomous learning ability, (2) to study the differences between the control group and the experimental group, and (3) to determine if students are satisfied with…
Descriptors: College Freshmen, Metacognition, Foreign Countries, Independent Study
Jian-Wei Lin; Hong-Ren Chen – Journal of Computer Assisted Learning, 2024
Background: Team-based learning (TBL) is a widely recognised pedagogical strategy used in diverse fields and courses. Despite the success of TBL, certain concerns have arisen regarding social loafing within group collaboration contexts; this loafing can reduce the overall effectiveness of learning. Objectives: This study addressed the…
Descriptors: Teamwork, Group Instruction, Consciousness Raising, Electronic Learning
Garden, Claire Louise Palmer – Biochemistry and Molecular Biology Education, 2022
A Lego Serious Play (LSP) - based exercise was developed to support student engagement with learning consolidation at the end of a first-year undergraduate cell biology course. The exercise was offered in addition to a regular revision session in preparation for the summative exam. Students were studying four-year BSc (Hons) degrees in: Animal…
Descriptors: Toys, Play, Learner Engagement, Cytology
Nik Anis Qistina Nik Najhannor; Norsyahida Mohd Fauzi; Bazilah A. Talip; Mohd Ariff Majmi Zaaba; Adliah Mhd Ali; Nurul Ain Mohd Tahir; Nor Syafinaz Yaakob – Biochemistry and Molecular Biology Education, 2025
In modern education, mobile applications offer flexibility for learning anytime and anywhere, yet biochemistry lacks mobile-based virtual laboratories. This study aimed to develop a 2D Mobile-Based Virtual Laboratory Simulation (2D-MViLS) for blood glucose level measurement and evaluate its impact on pharmacy students' learning experience. In…
Descriptors: Computer Simulation, Computer Uses in Education, Science Laboratories, Biomedicine
Andrew Jarvis – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2025
This study used the concept of desire in language learning to explore the first-year English journeys of undergraduates at an English-medium instruction (EMI) university in Hong Kong. Desire in language learning is an underexplored area in EMI research but a relevant concept for gaining a multilayered picture of the incentives and pressures of…
Descriptors: Foreign Countries, College Freshmen, Language of Instruction, English (Second Language)
Ryan Hare; Sarah Ferguson; Ying Tang – British Journal of Educational Technology, 2025
With increasing interest in computer-assisted education, AI-integrated systems become highly applicable with their ability to adapt based on user interactions. In this context, this paper focuses on understanding and analysing first-year undergraduate student responses to an intelligent educational system that applies multi-agent reinforcement…
Descriptors: Student Experience, Educational Games, Design, Learning Experience
Virginia Jiang; Matthew Lucia; Scott Banta; Christopher V. H.-H. Chen – Chemical Engineering Education, 2023
We developed a remote lab experience where freshmen grew and analyzed the activity of sourdough starters as a means of engaging with chemical engineering concepts. This six-week hands-on activity was targeted due to its low-cost, non-hazardous materials, and ability to be conducted safely in a non-laboratory setting. By designing the lab to be…
Descriptors: Chemical Engineering, Engineering Education, Distance Education, Laboratory Experiments
Gina Tigri – ProQuest LLC, 2024
The first year of college is a critical time for students, as their early experiences can determine the path of their educational journey. Students are most at-risk for dropping out of college during their first year, and first-generation students have higher rates of departure than their continuing-generation peers. Student engagement, sense of…
Descriptors: College Freshmen, Student Experience, First Generation College Students, Student Adjustment
Yoong, Si Qi; Wang, Wenru; Lim, Siriwan; Dong, Yanhong; Seah, Alvin Chuen Wei; Hong, Jingfang; Zhang, Hui – Assessment & Evaluation in Higher Education, 2023
Peer feedback is useful for enhancing students' learning outcomes, but nursing students' experiences of receiving peer video and verbal feedback are not commonly explored. We investigated nursing students' views on receiving peer video and verbal feedback after simulated practice during skills laboratory lessons. This descriptive qualitative study…
Descriptors: Student Attitudes, Student Experience, Learning Experience, Nursing Students
Arif Bakla; Hakan Demiröz – JALT CALL Journal, 2024
As blended and online courses are becoming more prevalent, there is need for research into how digital tools might help teachers increase learner motivation and engagement in online learning. This qualitative case study explores learners' perceptions of interactive videos, with a particular focus on perceived levels of learner motivation and…
Descriptors: Second Language Learning, English (Second Language), Learning Experience, Interactive Video
Matthew J. Mayhew; Musbah Shaheen; B. Ashley Staples – Christian Higher Education, 2024
This article presents findings from an exemplary case that highlighted some opportunities and challenges one evangelical institution faced when trying to promote interfaith learning and development in its students, despite the absence of formal interfaith practices on campus. The case study, which included an evangelical institution with little to…
Descriptors: Religious Colleges, Intergroup Relations, Trust (Psychology), College Freshmen
Morris William George – ProQuest LLC, 2024
This study sought to understand factors influencing student satisfaction with online learning technologies in U.S. higher education institutions after the spring semester of 2020 when the COVID-19 pandemic forced all higher education to an online format. Understanding these factors can help universities acknowledge student preferences and improve…
Descriptors: Electronic Learning, Educational Technology, Colleges, Student Attitudes
Deborah Lees; Andre Van Zyl – Perspectives in Education, 2024
This study explored the experiences of seven first-year university students in Johannesburg, South Africa. Recognising storytelling as a lens to reveal identity, this study focused on student experience narratives as a tool to better understand their transition from school to university. It examined the narrated experiences of these students as a…
Descriptors: Foreign Countries, College Freshmen, Student Experience, Interpersonal Relationship
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