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Lawrence M. Lesser – Teaching Statistics: An International Journal for Teachers, 2025
Students may find poetry a surprisingly rich, engaging, and accessible vehicle to motivate and synthesize statistical content. We share and discuss a project and activities used in workshops or a college statistical literacy course.
Descriptors: Poetry, Student Projects, Interdisciplinary Approach, Statistics
Shahrokh Saba; James A. Ciaccio; Pooja Grewal – Journal of Chemical Education, 2024
In this second-semester organic chemistry lab experiment, students work collaboratively using a combination of chemical synthesis and NMR spectroscopy to investigate the diastereoselectivity associated with the Meerwein-Ponndorf-Verley (MPV) reduction of two ketone substrates having carbonyl groups flanked by an [alpha]-chiral carbon with…
Descriptors: Synthesis, Scientific Concepts, Spectroscopy, College Science
Ayça K. Fackler; Daniel K. Capps – International Journal of Science Education, 2024
The literature on scientific modelling practices in science education has provided a fruitful discussion on how learners tend to view models vs. how and what they should think about them. One approach is to teach students that models are abstractions so that they do not view them as a copy of phenomena they represent. Although teaching students…
Descriptors: Science Education, Scientific Concepts, Models, Science Instruction
Hyesun You; Minju Hong – Research in Science Education, 2024
Natural phenomena and scientific issues are intrinsically interdisciplinary. Students need to study a variety of academic disciplines in the natural sciences to explain a phenomenon or its related problems. Our goal in the current study was to examine the epistemological foundation of students' interdisciplinary understanding of carbon cycling…
Descriptors: High School Students, College Students, Science Education, Knowledge Level
Chen, Yiqun – Education and Information Technologies, 2023
The technology of augmented reality in education is a significant attempt to reform the training mode and develop education in general. Piano training usually includes using well-known computer means of teaching music on-screen and hardware. In this context, augmented reality (AR), alone and integrated with the Internet of Things (IoT), is a…
Descriptors: Foreign Countries, Music Education, Physical Environment, Simulated Environment
Gurjinder Singh; Faizan Ahmad – Smart Learning Environments, 2024
Augmented reality (AR) stands as a widely embraced technology that significantly enhances learning experiences for students. AR offers an instructional approach supported by technological design, thereby fostering enriched learning interactions. This research proposes an interactive AR framework, intended to create an augmented reality learning…
Descriptors: Electronics, Engineering Education, College Students, Computer Simulation
Nagwa Yousif; Enaam Youssef; Salah Gad – European Journal of Education, 2025
The main purpose of this article is to investigate the prospects of using AI in the education of social workers and social work in general. The research methodology encompassed both pre-test and post-test assessments administered for closed examinations across five academic disciplines, all of which were instructed through the utilisation of the…
Descriptors: Artificial Intelligence, Social Work, Professional Education, College Students
Jingru Zhang; Wan Ahmad Jaafar Wan Yahaya; Mageswaran Sanmugam; Yuting Dai – SAGE Open, 2025
The potential of educational augmented reality systems to improve students' learning performance, motivation, and cognitive load has been demonstrated by recent studies. To help students learn the design history material, this study suggests an AR-integrated learning application strategy. In this study, we use Modernism as the theoretical…
Descriptors: Cognitive Processes, Difficulty Level, Physical Environment, Simulated Environment
Kangxu Cui – Interactive Learning Environments, 2023
The article is devoted to the study of the possibilities of augmented reality (AR) mobile applications in acquiring piano skills. The study presents concept of the online course "Piano for Beginners" with the implementation in the educational practices of mobile applications: Flowkey -- Learn Piano; Simply Piano; Skoove: Learn to Play…
Descriptors: Foreign Countries, Music Education, College Students, Student Attitudes
Saleem, Muhammad; Kamarudin, Suzilawati; Shoaib, Haneen Mohammad; Nasar, Asim – Interactive Learning Environments, 2023
Augmented reality apps are a novel technology in e-learning that enhances students' learning faster in virtual classrooms. Since the start of the COVID-19 pandemic, traditional teaching mechanisms pushed back due to the quick spread of Coronavirus disease. This study investigates university students' intention towards e-learning through augmented…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Yildiz, Ezgi Pelin – Higher Education Studies, 2022
Arloopa is an augmented reality application that enables the integration of digital content such as images, sounds, texts into real world environments. By another definition the Arloopa app is an AR visualization tool that brings the physical and digital worlds together as one. Arloopa is an augmented reality (AR) and virtual reality (VR) app and…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Darowski, Emily S.; Helder, Elizabeth; Patson, Nikole D. – Teaching of Psychology, 2022
Identifying effective and time-efficient approaches to teaching students how to write from scholarly sources benefits students and instructors. Students in a general psychology course learned a concrete method to improve this type of synthesis writing. The intervention was brief, consisting of viewing an online tutorial outside of class and…
Descriptors: Writing Instruction, Teaching Methods, Discussion (Teaching Technique), Computer Assisted Instruction
Marzieh Ronaghi; Mohammad Hossein Ronaghi; Elahe Boskabadi – Asian Association of Open Universities Journal, 2024
Purpose: Augmented reality (AR) is an advanced version of the dynamic physical space that is perceived and received via visual, audio, digital and other sensory stimuli. The capabilities of virtual technologies change the field of university and education considerably. The necessity of using virtual technologies in the education field was revealed…
Descriptors: Physical Environment, Computer Simulation, Simulated Environment, Synthesis
Laurens-Arredondo, Luis – Education and Information Technologies, 2022
The rushed introduction of online education for universities because of the current covid-19 health crisis, has started to affect the quality of education for millions of students around the world. This pandemic has emphasized the need to improve the teaching process through the use of innovating educational tools, such as mobile augmented reality…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Han, Peng-Fei; Zhao, Feng-Kui; Zhao, Gang – IEEE Transactions on Learning Technologies, 2022
Mechanical assembly courses are widely set up for mechanical and vehicle engineering majors. Teaching in these classes is traditionally presented in the form of 2-D lectures, which are ineffective for students to understand complex 3-D information. The study presented in this article aimed to investigate whether augmented reality (AR) could…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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