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Vishesh Kumar; Matthew Berland; Leilah Lyons; Beth Pinzur – Interactive Learning Environments, 2024
In this paper, we present SCAMP -- Social Configuration Affordances for Museum Play -- an analytical framework we develop and use to highlight the relationship between designed affordances at interactive museum exhibits and different social playful behaviors they trigger and support. We do this through a selective case study analysis of Rainbow…
Descriptors: Museums, Exhibits, Instructional Materials, Play
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Gray, Elizabeth; Lowenhaupt, Rebecca – Journal of Cases in Educational Leadership, 2021
This case presents how the leadership team and faculty of a small, independent school used design thinking to respond to a competitive marketplace and desire for enrollment growth in the middle grades. The new middle school head came in with a mandate for substantial change and sought to engage all stakeholders in a process of redesign and program…
Descriptors: Private Schools, Educational Change, Design, Instructional Leadership
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Azevedo, Américo; Almeida, António Henrique – Education Sciences, 2021
Small and medium-sized enterprises (SMEs) in Europe risk their competitiveness if they fail to embrace digitalization. Indeed, SMEs are aware of the need to digitalize--more than one in two SMEs are concerned that they may lose competitiveness if they do not adopt new digital technologies. However, a key obstacle is related with decision-makers'…
Descriptors: Foreign Countries, Technology Integration, Barriers, Small Businesses
Perico E Santos, Anna Vitoria – OECD Publishing, 2023
Many factors influence students' experiences in upper secondary education and beyond, including upper secondary curricula, programme design and support for students. But a good transition from earlier levels of education is the first, essential step in a successful journey through upper secondary education and into further education and/or…
Descriptors: Educational Experience, Secondary School Students, Program Design, Secondary School Curriculum