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Maya C. Rose; Patricia J. Brooks; Arshia K. Lodhi; Angela Cortez – Language Learning, 2024
This study examined putative benefits of testing and production for learning new languages. Undergraduates (N = 156) were exposed to Turkish spoken dialogues under varying learning conditions (retrieval practice, comprehension, verbal repetition) in a computer-assisted language learning session. Participants completed pre- and posttests of number-…
Descriptors: Turkish, Foreign Countries, Undergraduate Students, Computer Assisted Instruction
Thrasher, Tricia – CALICO Journal, 2022
Research has noted that virtual reality (VR) environments can lessen language learners' foreign language anxiety (FLA). However, previous research has relied primarily on participants' qualitative opinions, leading to a lack of studies empirically assessing how VR impacts anxiety and, consequently, second language (L2) oral production. This pilot…
Descriptors: Computer Simulation, Second Language Learning, French, Anxiety
Kim, Hodam; Chae, Younsoo; Kim, Suhye; Im, Chang-Hwan – IEEE Transactions on Learning Technologies, 2023
Owing to the rapid development of information and communication technologies, online or mobile learning content is widely available on the Internet. Unlike traditional face-to-face learning, online learning exhibits a critical limitation: real-time interactions between learners and teachers are generally not feasible in online learning. To…
Descriptors: College Students, Control Groups, Attention, Comprehension
Colliot, Tiphaine; Jamet, Éric – British Journal of Educational Technology, 2021
The present study was intended to deepen current knowledge about the impact of graphic organizers (GOs) on students' learning in a computer-based learning environment, by evaluating the effects of successive versus simultaneous presentation of a GO and an explanatory text. Based on the previous studies, we hypothesized that simultaneous display of…
Descriptors: Instructional Materials, Visual Aids, Multimedia Materials, Multimedia Instruction
Raihan Zainudin; Hutkemri Zulnaidi; Nofouz Mafarja; Mohd Zahurin Mohamed Kamali – Contemporary Educational Technology, 2025
Traditional rote learning methods often fail to adequately develop reasoning skills in mathematics, particularly among pre-university students. This study addresses challenges in fostering mathematical reasoning abilities, as evidenced by declining TIMSS results and resistance to pedagogical innovations. My online teaching with GeoGebra (MyOT_G+)…
Descriptors: Computer Assisted Instruction, Mathematics Instruction, Teaching Methods, Computer Uses in Education
Ukdem, Serife; Çetin, Hatice – International Online Journal of Education and Teaching, 2022
The purpose of this study is to examine the effect of using concrete and virtual manipulatives relevant fractions subject to 3rd grade students' understanding of fractions and motivation towards mathematics lessons. The study group consists of 61 students studying in three different classes at the 3rd grade level of a private primary school in…
Descriptors: Mathematics Instruction, Manipulative Materials, Computer Simulation, Fractions
Jung, Jaewon; Shin, Yoonhee; Zumbach, Joerg – Interactive Learning Environments, 2021
This study investigated the effects of pre-training types on the cognitive load, collaborative knowledge construction and level of learning in a computer-supported collaborative learning environment. Pre-training was provided to help learners optimise their cognitive load, build accurate shared-knowledge and achieve successful deep learning. The…
Descriptors: Cognitive Processes, Difficulty Level, Knowledge Level, Cooperative Learning
Anders I. Mørch; Renate Andersen; Siv Eie; Louise Mifsud – International Journal of Computer-Supported Collaborative Learning, 2024
Teaching with virtual worlds provides new means for collaborative learning but creates challenges for teachers in terms of IT skills. To address these challenges, we developed a teaching model for using virtual worlds in classroom practices and applied it to Minecraft in several rounds of design-based research experiments. Our conceptual framework…
Descriptors: Cooperative Learning, Class Activities, Technology Uses in Education, Barriers
Zhang Yingbin; Paquette, Luc; Baker, Ryan S.; Ocumpaugh, Jaclyn; Bosch, Nigel; Biswas, Gautam; Munshi, Anabil – Journal of Learning Analytics, 2021
Confusion may benefit learning when it is resolved or partially resolved. Metacognitive strategies (MS) may help learners to resolve confusion when it occurs during learning and problem solving. This study examined the relationship between confusion and MS that students evoked in Betty's Brain, a computer-based learning-by-modelling environment…
Descriptors: Metacognition, Brain, Grade 6, Emotional Response
Fastame, Maria Chiara; Manca, Cristina – International Journal of School & Educational Psychology, 2021
This investigation examines the impact of two psychoeducational programs (i.e., computer-assisted versus pencil-and-paper) for the empowerment of visuospatial skills of 7-year-old pupils. At pretest, posttest and at a three-month follow-up, 58 children attending the second grade of Italian primary school completed a battery of tests assessing…
Descriptors: Spatial Ability, Computer Assisted Instruction, Psychoeducational Methods, Elementary School Students