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Mufidah Firzanah Mihat – Journal of Science and Mathematics Education in Southeast Asia, 2024
The digital era's technological transformation has a wide range of beneficial effects on the science learning process. Game-based learning (GBL) is the use of game design ideas to learn about some topic while pupils are striving to do their best in the process. This study was carried out with the help of Educaplay apps ("Identify Me…
Descriptors: Science Education, Computer Software, Grade 4, Elementary School Students
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Sara E. Johnson; Taylor A. Bell; Joseph K. West – Journal of Chemical Education, 2022
As an alternative to the traditional metallocene laboratory targets, students synthesize Cp[subscript 2]TiCl[subscript 2], bis([eta][superscript 5]-cyclopentadienyl)dichloridotitanium(IV), from the mildly moisture-sensitive cis-TiCl[subscript 4](thf)[subscript 2]. Air-free handling techniques are emphasized, but the (mostly) air-stable,…
Descriptors: Science Education, Chemistry, Spectroscopy, Light
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Nuno Verdelho Trindade; Lidia Custodio; Alfredo Ferreira; Joao Madeiras Pereira – IEEE Transactions on Learning Technologies, 2024
Ray tracing is a computer graphics technique used to produce realistic visuals by physically simulating the behavior of light. Although this technique can be described straightforwardly, fully comprehending it might be challenging. It is typically taught in the classroom using the 2-D formats, such as paper or a blackboard. We propose using…
Descriptors: Computer Simulation, Computer Graphics, Visualization, Computer Assisted Instruction