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Noel Purdy; Herbert Scheithauer; Jonathan Harris; Roy A. Willems; Consuelo Mameli; Annalisa Guarini; Antonella Brighi; Damiano Menin; Catherine Culbert; Jayne Hamilton; Trijntje Völlink; Mark Ballentine; Nora Fiedler; Peter K. Smith – International Journal of Developmental Science, 2024
This original paper, based on data from the Erasmus+Blurred Lives Project, presents a new multi-dimensional categorisation model to describe negative online experiences, including forms of cyberbullying, based on a study of internet usage among over N = 2,500 adolescents with lower socio-economic status (SES) backgrounds across five European…
Descriptors: Internet, Computer Mediated Communication, Bullying, Adolescents
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Ba, Shen; Hu, Xiao; Stein, David; Liu, Qingtang – British Journal of Educational Technology, 2023
Providing coaching to participants in inquiry-based online discussions contributes to developing cognitive presence (CP) and higher-order thinking. However, a primary issue limiting quality and timely coaching is instructors' lack of tools to efficiently identify CP phases in massive discussion transcripts and effectively assess learners'…
Descriptors: Coaching (Performance), Computer Mediated Communication, Inquiry, Classification
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Kazuki Sekine; Manaka Ikuta – Cognitive Research: Principles and Implications, 2024
Emojis have become a ubiquitous part of everyday text communication worldwide. Cohn et al. (Cognit Res Princ Implic 4(1):1-18, 2019) studied the grammatical structure of emoji usage among English speakers and found a correlation between the sequence of emojis used and English word order, tending towards an subject-verb-object (SVO) sequence.…
Descriptors: Grammar, Coding, Text Structure, Japanese
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Ntombenhle Sylvia Mlangeni; Sadi Seyama-Mokhaneli – Research in Social Sciences and Technology, 2024
The work landscape is evolving with the advent of the Fourth Industrial Revolution (4IR), potentially rendering current jobs obsolete and necessitating new skills or retraining of existing occupations for future employment. This revolution is disrupting nearly every sector, including education, highlighting the need for education to address issues…
Descriptors: Technological Advancement, Foreign Countries, Coding, Robotics
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Mik Fanguy; Jamie Costley; Matthew Courtney; Kyungmee Lee – Interactive Learning Environments, 2024
The present study (n = 357) investigates the effects of collaborative note-taking behaviors on learning performance and note quality. To conceptualize collaborative note-taking, the present study introduces the collaborative encoding-storage paradigm, where collaborative writing behaviors are viewed as types of collaborative encoding and the…
Descriptors: Foreign Countries, Graduate Students, Graduate Study, Writing Skills
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Leigh Jin; Tai-Yin Chi; Brenda Mak – Journal of Information Systems Education, 2024
This paper presents the Screencast-Based Assessment Technique (SBAT) for a mobile app development curriculum in the information systems discipline. SBAT was implemented as a midterm take-home exam in which students design and develop an app project based on their own interests, passions, or ambitions. In addition to coding, students must create…
Descriptors: Technology Uses in Education, Computer Oriented Programs, Handheld Devices, Computer Software
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Solorio, Christian D.; Gire, Elizabeth; Roundy, David – Physical Review Physics Education Research, 2021
The COVID-19 pandemic has made conducting in-person research a health risk for interviewers and participants. Near the start of the pandemic, many universities pivoted to emergency remote teaching where courses were delivered remotely in observance of safety guidelines. The safety guidelines also necessitated that research be done remotely. We…
Descriptors: COVID-19, Pandemics, School Closing, Distance Education
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Hagge, Julia – English Teaching: Practice and Critique, 2021
Purpose: The purpose of this paper is to examine the ways in which early adolescent programmers embed meaning in their digital media created within an online programming community called Scratch. Design/methodology/approach: The author completed an 18-month descriptive case study with 5 early adolescent participants. The research design included a…
Descriptors: Semiotics, Programming Languages, Social Media, Computer Software