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Amanda I. Seligman; Jaclyn J. Kelly – History Teacher, 2024
This paper is based on the first two iterations of the Twitter reenactment in "History 450: The Growth of Metropolitan Milwaukee," taught at the University of Wisconsin-Milwaukee (UWM) in Fall 2020 and 2021. According to the authors, they did not come up with the Twitter reenactment as a pedagogical tool on their own. This paper…
Descriptors: Cultural Activities, History Instruction, Role Playing, Social Media
Qinna Feng; Wenhao Li; Xueping Zhu; Xiuhan Li – International Journal of Educational Technology in Higher Education, 2025
Giving feedback is key to online collaborative discussion, but the impact of feedback on role-scripts in online discussion remains unclear. To address this research gap, a mixed factorial experiment was conducted to investigate the potential effects and interactions of feedback type (elaborated vs. motivational feedback) and scripted roles (yes…
Descriptors: Undergraduate Students, Blended Learning, Computer Mediated Communication, Motivation Techniques
Berry, Laurie A.; Kowal, Kristin B. – Online Learning, 2022
Without a strategy in place, online discussions in asynchronous courses rarely rise above the level of information sharing. As a result, it is important to design discussion strategies that push students further in their interactions with both the content and each other. In this case study, the role-play strategy was examined to determine whether…
Descriptors: Role Playing, Computer Mediated Communication, Asynchronous Communication, Online Courses
Kathleen M. Randolph; Glenna M. Billingsley; Cathy N. Thomas – Journal of Special Education Apprenticeship, 2024
This study investigated the efficacy of two distinct virtual training platforms, TeachLivE™ and Zoom with actors, in preparing preservice practitioners for behavior management in real-world settings. This exploratory study aimed to investigate individual participant skill acquisition and assess which platform better equipped participants with the…
Descriptors: Computer Simulation, Skill Development, Computer Mediated Communication, Educational Technology
Angxuan Chen; Jiyou Jia; Yuzhen Li; Lingyu Fu – Journal of Educational Computing Research, 2025
Role-play activities are considered a useful instructional design in enhancing the speaking performance of foreign language learners. However, in the traditional classroom context, learners may not readily have access to interlocutors for role-play activities. In this study, we proposed a designed method that integrated the GenAI agent into…
Descriptors: Foreign Countries, College Students, English (Second Language), Second Language Instruction
Andrea Soanes; Greta Dromgool; Raella Kahuroa; Linda Mitchell – Early Childhood Folio, 2024
This article explores the intricate connections between identity and place in early childhood education with refugee and immigrant children and their families, by focusing on the work of five early childhood settings. The article foregrounds the development of an online resource, that provides illustrative examples from the early childhood…
Descriptors: Refugees, Immigrants, Children, Sense of Belonging
Madzlan, Noor Alhusna; Zulkepli, Noraini; Shukor, Siti Shuhaida; Bahari, Aireen Aina – Journal of Education and e-Learning Research, 2023
This paper investigates the use of asynchronous online role-play as a learning technique to improve ESL learners' willingness to communicate. This study proposes two research objectives; to investigate the significant difference in ESL learners' willingness to communicate before and after performing asynchronous role-play and to identify factors…
Descriptors: English (Second Language), Second Language Learning, English Language Learners, Asynchronous Communication
Junus, Kasiyah; Santoso, Harry Budi; Ahmad, Mubarik – Education and Information Technologies, 2022
This current study investigates the use of online role-playing, in an online discussion forum, in learning the community of inquiry framework -- an area of learning covered in the Computer-Aided Instruction (CAI) course, an elective course for Computer Science undergraduate students at Universitas Indonesia. The participants were divided into…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Communities of Practice, Computer Science Education
Donnelly, Roisin; Politis, Yurgos – Innovations in Education and Teaching International, 2021
The sudden national move to online/remote teaching and learning has presented a unique dual opportunity to explore the strategic value and importance of embracing learning technology to increase the proportion of the undergraduate (UG) supervision community actively developing their practice. We have delivered a redesigned module as part of an…
Descriptors: Learner Engagement, Computer Mediated Communication, Undergraduate Students, Supervisors
Kibsey, Talia – Communication Teacher, 2022
Online activism is a space of opportunity for students to encounter social justice issues, explore the possibilities of visual rhetoric, practice persuasive speaking skills, and actively contribute to the momentum of social movements. At the same time, digital activism raises concerns about "slacktivism," limiting the necessary…
Descriptors: Teaching Methods, Public Speaking, Persuasive Discourse, Advocacy
Cynthia C. Massey; Jane E. Strong – Journal of Special Education Preparation, 2023
For years, there has been a shortage of educators qualified to teach students with disabilities. The effect this has on student outcomes is immeasurable. To overcome this shortage, universities are searching for ways to enroll more students into their special education programs, ensure these graduates are prepared for long-term employment, and arm…
Descriptors: Learning Strategies, Active Learning, Educational Technology, Special Education Teachers
Corbett, John – Language and Intercultural Communication, 2021
The term 'mediation' has become central to intercultural language education, a fact that is evident from the attention given to mediation activities and strategies in the revised descriptors of the "Common European Framework of Reference for Languages" (North et al. 2017). However, what is meant by 'mediation' is not always clear to…
Descriptors: Intercultural Communication, Second Language Learning, Second Language Instruction, Teaching Methods
Kerrigan, John; Aghekyan, Rosa – International Journal of Teaching and Learning in Higher Education, 2022
This paper explores the effective online teaching practices and activities used for an asynchronous online learning environment. During the 15-week semester, students had various opportunities to learn rigorous content while utilizing various technological tools. The course, called "How People Learn," offered diverse and exciting…
Descriptors: Online Courses, Teaching Methods, Asynchronous Communication, Learning Processes
Przymus, Steve Daniel; Lengeling, M. Martha; Mora-Pablo, Irasema; Serna-Gutiérrez, Omar – Journal of Language, Identity, and Education, 2022
Informed by the stories of transnational youth's participation in massive multiplayer online role-playing games (MMORPGs) in Mexico, this study explores the language/identity development and successful (re)integration of these youth in Mexican schools and communities. Drawing on students' voices, we utilize a multimodal systemic functional…
Descriptors: Role Playing, Video Games, Linguistics, Creativity
Di Sarno-García, Sofia – Research-publishing.net, 2022
The aim of the study was to investigate whether telecollaboration is a suitable environment for the acquisition of the speech act of apologies. Participants were aerospace engineering students from the Universitat Politècnica de València (Spain) who performed six open role-plays to elicit apologies. The Control Group (CG, n=17) carried out the…
Descriptors: English for Special Purposes, Correlation, Second Language Learning, Second Language Instruction
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