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Priyanka Parekh; Joseph L. Polman; Shaun Kane; R. Benjamin Shapiro – Journal of the Learning Sciences, 2023
Background: Natureculture (Fuentes, 2010; Haraway, 2003) constructs offer a powerful framework for science education to explore learners' interactions with and understanding of the natural world. Technologies such as Augmented Reality (AR) designed to reveal pets' sensory worlds and companionship with pets can facilitate learners' harmonious…
Descriptors: Science Education, Caring, Inquiry, Summer Programs
Robinson, Bradley; Wright, William Terrell – English Teaching: Practice and Critique, 2023
Purpose: The purpose of this study is to demonstrate the power of affective pedagogies and playful literacies to resist neoliberal framings of video game play and design in educational contexts. Design/methodology/approach: Focusing on the Giga-Games Camp, a video game design camp for adolescents, the authors mobilize different methodological…
Descriptors: Video Games, Camps, Photography, Teaching Methods
Marja Gabrielle Bertrand; Hatice Beyza Sezer; Immaculate Kizito Namukasa – Digital Experiences in Mathematics Education, 2024
Augmented reality (AR) and virtual reality (VR) have been noted to enhance student learning by supporting spatial reasoning and visualization, long-term memory, engagement, and increased motivation. The researchers situated the exploration of these tools for learning within the culturally responsive pedagogy (CRP) in mathematics education. The…
Descriptors: Computer Simulation, Technology Uses in Education, Mathematics Instruction, Culturally Relevant Education
Loy, David P.; Autry, Cari; Janke, Megan C.; Fish, Matthew; Burnworth, Rebecca; Whisner, Wendy; Harrell, Lauren – Schole: A Journal of Leisure Studies and Recreation Education, 2023
In response to academic and healthcare restrictions from the COVID-19 pandemic, the Pirate Wellness Program (PWP), a recreational therapy telehealth program, was developed and implemented in May of 2020 by East Carolina University Recreational Therapy (RT) faculty to provide virtual services and interventions to quarantined individuals with…
Descriptors: COVID-19, Pandemics, Wellness, Health Promotion
Braswell, Khalia M. – ProQuest LLC, 2023
Several studies have focused on how in-person informal CS learning programs like summer camps and after-school programs impact Black girls' intent to persist in Computer Science; however, virtual informal CS learning programs remain to be studied. This mixed-methods study uses Intersectional Computing and Social Cognitive Career Theory to examine…
Descriptors: Computer Science Education, Computer Simulation, Barriers, Academic Persistence
Frost, Laura; Bovard, Brian; Bugarin, Alejandro; Johnson, Brian; Atha, Megan; Swanson, Magdalin; Walsh-Haney, Heather – Journal of STEM Outreach, 2021
We describe two established STEM camps that went virtual following the outbreak of COVID-19 during the summer of 2020. Our Summer Research Opportunity (SRO) camp engages middle school science fair winners in a forensic research opportunity, while The Immokalee Foundation (TIF) camp introduces middle school students from historically…
Descriptors: STEM Education, Middle School Students, Camps, COVID-19