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Aaron Y. Zhao; Joseph Collins; Joel B. Floyd Jr.; Xianming Tan; David S. Lawrence – Journal of Chemical Education, 2023
A variety of strategies have been introduced to tackle the issue of laboratory safety in academic settings. These strategies include innovative educational tools as students transition from the classroom into the laboratory, the introduction of policies designed to protect the researchers in the laboratory environment, and the creation of teams of…
Descriptors: Teamwork, Cooperative Learning, Chemistry, Science Laboratories
Wildan, Ardan; Yau, Chin Doong; Wijesinghe, Chamaka; Xiao, Kevin; Ng, Tuck Wah – Physics Teacher, 2022
The Van de Graaff (VDG) generator is ubiquitous in the physics laboratory, but the high-voltage discharges that emanate from it can cause user discomfort or damage to nearby electronics during experimentation. In this work, an augmented reality (AR) tool is developed to help students conduct the experiment safely. More specifically, it allows them…
Descriptors: Science Instruction, Science Experiments, Laboratory Equipment, Computer Simulation
Jichao Xue; Jiaxin Liu; Qingshu Yuan; Zhengwei Yao; Jin Xu; Zhigeng Pan – Education and Information Technologies, 2025
To optimize learning experience and improve learning performance, current virtual experimental systems usually assist students with stepwise guidance before operations and feedback after them. However, stepwise and excessive guidance can lead to student overreliance, while late feedback cannot avoid potential errors during experimental learning.…
Descriptors: College Students, Chemistry, Science Instruction, Science Experiments
Angela S. Kelling; Nicholas J. Kelling – Teaching of Psychology, 2025
Background: Given the increased emphasis on active learning in psychology, it is important to use data to enhance these experiences. In learning courses, both live animals and virtual training laboratories have been found to enhance learning, but less research has examined student preferences. Generally, live rats are preferred, but students may…
Descriptors: Student Attitudes, Preferences, Science Laboratories, Computer Simulation
Ronald L. Reyes; Kristina P. Isleta; Jennifer D. Regala; Daisy Mae R. Bialba – Journal of Computer Assisted Learning, 2024
Background: The adoption of virtual laboratories (VLs) has experienced a significant surge, catalysed by the global changes in the educational landscape, notably influenced by the COVID-19 pandemic. Originally supplementary to traditional in-person laboratory experiments, VLs swiftly transitioned into a primary source of hands-on laboratory…
Descriptors: Science Laboratories, Computer Simulation, Educational Technology, Science Instruction
Chih-Ming Chen; Ming-Chaun Li; Chia-Cheng Tu – Journal of Science Education and Technology, 2024
It is difficult for students to learn the concepts of chemical laboratory safety education from actual experiences because the traditional teaching model prohibits students from performing dangerous operations. Therefore, this study develops a novel mixed reality-based chemistry experiment learning system (MRCELS) to allow learners to conduct…
Descriptors: Chemistry, Science Instruction, Science Laboratories, Laboratory Procedures
De Micheli, Andrea J.; Valentin, Thomas; Grillo, Fabio; Kapur, Manu; Schuerle, Simone – Journal of Chemical Education, 2022
Natural sciences can be difficult to grasp because physical and chemical phenomena can take place across time and length scales that are beyond the reach of human perception. This problem is particularly true for students attempting to learn about microfluidics, a discipline that involves intricate engineering methods and fluid phenomena that are…
Descriptors: Computer Simulation, Chemistry, Laboratory Training, College Science
Carol A. Britson; James E. Clark; Chinenye Anako; Rachel Hopp; Heather Armbruster; Chris Kule; Julia M. Schmitz; Jeff Huffman; Marnie Chapman; Cynthia Schmaeman; Janay Dennis; Kathleen Ahles – HAPS Educator, 2023
In early 2022, the Human Anatomy & Physiology Society (HAPS) Curriculum & Instruction Lab Survey subcommittee launched the third survey of instructors for introductory undergraduate-level courses in human anatomy and physiology. This manuscript presents analyses of questions regarding the laboratory activities and learning outcomes (LOs)…
Descriptors: College Faculty, Teacher Surveys, Anatomy, Physiology
Daniel Laumann; Paul Schlummer; Adrian Abazi; Rasmus Borkamp; Jonas Lauströer; Wolfram Pernice; Carsten Schuck; Reinhard Schulz-Schaeffer; Stefan Heusler – Journal of Science Education and Technology, 2024
For nearly two decades, augmented reality (AR) has found diverse applications in education, particularly in science education, where its efficacy has been supported by relevant theories and many empirical studies. However, previous studies have revealed the following research deficit: While AR technology appears to influence learning-related…
Descriptors: Computer Simulation, Physics, Science Laboratories, Science Experiments
Kosmaca, Jelena; Siiman, Leo A. – Physics Education, 2023
Online video experiments are a promising educational technology tool for science laboratory classes. In order to find optimal instructional designs and scenarios for using online video experiments, we need to study learners' experiences. This work describes implementation of an online interactive video experiment at the undergraduate introductory…
Descriptors: Science Experiments, Educational Technology, Science Laboratories, Laboratory Experiments
Iqbal, Arif; Singh, Girish Kumar – Journal on School Educational Technology, 2022
The educational system is presently undergoing a substantial change to improve the teaching-learning process of all engineering domains. This includes the utilization of user-friendly simulation tools as part of the laboratory for an enhanced practical experience on a virtual platform. Owing to the advantages of virtual experimentation,…
Descriptors: Laboratories, Computer Simulation, Engineering Education, Undergraduate Study
Yan Cong; Baojun Wang; Taili Du – International Journal of Information and Communication Technology Education, 2023
In order to make up for the shortage of scientific research experiments and teaching in land-based engine room laboratory, a simulation system is designed and developed using B/S mode to simulate scientific research experiments, teaching and operation processes, and designed algorithms to simulate the propulsion characteristics of the main…
Descriptors: Engines, Engineering, Scientific Research, Experiments
Matilynn Lam; Casey Schwarz; Rashi Sharma; Julie Donnelly – Journal of Chemical Education, 2023
Despite the growing importance of nanomaterials in numerous industries, most undergraduate chemistry students are unlikely to encounter characterization techniques common in the field during their education. Scanning electron microscopy (SEM) is a common technique for materials characterization widely used in careers chemistry students are likely…
Descriptors: Science Instruction, Chemistry, College Science, Undergraduate Students
Zydrick L. Avelino – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The study focused on the development of a website that can be used in various fields of science in Junior High School. Particularly, topics that were utilized as part of the re-search report include chromosomes, DNA, and genes for grade 9 learners. This exploratory case study explored learners' engagement and performance on a developed virtual…
Descriptors: Foreign Countries, Web Sites, Science Instruction, Grade 9
Faridaddin Vahdatikhaki; Ilona Friso-van den Bos; Sajad Mowlaei; Bas Kollöffel – European Journal of Engineering Education, 2024
Practical laboratory sessions are essential for engineering education, demanding efficient use of limited time. In recent years, Virtual Reality (VR) technologies have introduced Virtual Laboratories (VLs), offering the potential to enhance students' educational experience. Despite their potential, VLs are rarely utilised in civil engineering…
Descriptors: Laboratories, Virtual Classrooms, Gamification, Computer Simulation