Publication Date
In 2025 | 2 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 5 |
Descriptor
Computer Software | 5 |
Health Sciences | 5 |
Learning Processes | 3 |
Anatomy | 2 |
College Students | 2 |
Educational Technology | 2 |
Feedback (Response) | 2 |
Information Retrieval | 2 |
Physiology | 2 |
Academic Achievement | 1 |
Algorithms | 1 |
More ▼ |
Source
Anatomical Sciences Education | 1 |
Educational Process:… | 1 |
International Educational… | 1 |
Research in Learning… | 1 |
Technology, Knowledge and… | 1 |
Author
Feng, Mingyu, Ed. | 1 |
George Gower | 1 |
Hajar Darif | 1 |
Harmon, Derek J. | 1 |
Iain W. McKinnell | 1 |
Im, Cecilia | 1 |
Jeff W. Dawson | 1 |
Kassie A. Cigliana | 1 |
Klein, Barbie A. | 1 |
Käser, Tanja, Ed. | 1 |
Mohammed Amine Lafraxo | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 3 |
Collected Works - Proceedings | 1 |
Information Analyses | 1 |
Education Level
Higher Education | 4 |
Postsecondary Education | 4 |
Secondary Education | 1 |
Audience
Location
California (San Francisco) | 1 |
United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kassie A. Cigliana; Tom Gray; George Gower – Research in Learning Technology, 2024
An objective structured clinical examination (OSCE) has been recognised as a reliable but workload-intensive assessment method across health sciences studies. Though a variety of digital marking tools have been employed to improve marking and feedback provision for OSCEs, many of these require specialist software or maintenance. This pilot study…
Descriptors: Grading, Feedback (Response), Evaluation, Computer Software
Harmon, Derek J.; Klein, Barbie A.; Im, Cecilia; Romero, Dylan – Anatomical Sciences Education, 2022
Three-dimensional (3D) printing technology has become more affordable, accessible, and relevant in healthcare, however, the knowledge of transforming medical images to physical prints still requires some level of training. Anatomy educators can play a pivotal role in introducing learners to 3D printing due to the spatial context inherent to…
Descriptors: Computer Peripherals, Printing, Anatomy, Spatial Ability
Skyler Bruggink; Jeff W. Dawson; Iain W. McKinnell – Technology, Knowledge and Learning, 2025
Gamification is a pedagogical strategy that uses the principles and mechanics of game play to facilitate student learning. Despite increased adoption over the last decade, the question of how effective gamification is as a pedagogical strategy remains controversial. Here we report on the impact of a custom developed mobile app that incorporates…
Descriptors: Course Content, Game Based Learning, Computer Software, Learning Processes
Hajar Darif; Mohammed Amine Lafraxo – Educational Process: International Journal, 2025
Background/purpose: The emergence of educational technologies has profoundly transformed teaching and learning methods in health sciences. This bibliometric study aims to identify the most widely used educational practices in this field between 2014 and 2024, exploring their applications within a constantly evolving technological context.…
Descriptors: Programming Languages, Bibliometrics, Research Reports, Educational Technology
Feng, Mingyu, Ed.; Käser, Tanja, Ed.; Talukdar, Partha, Ed. – International Educational Data Mining Society, 2023
The Indian Institute of Science is proud to host the fully in-person sixteenth iteration of the International Conference on Educational Data Mining (EDM) during July 11-14, 2023. EDM is the annual flagship conference of the International Educational Data Mining Society. The theme of this year's conference is "Educational data mining for…
Descriptors: Information Retrieval, Data Analysis, Computer Assisted Testing, Cheating