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Honami Kobayashi; Hiroshi Matsui; Hirokazu Ogawa – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2024
Foraging refers to behavior that exploits the current environment for resources and induces exploration for a better environment. Visual foraging tasks have been used to study human behavior during visual searches. Participants searched for target stimuli among the distractors and either acquired or lost points when they clicked on a target or…
Descriptors: Interference (Learning), Information Retrieval, Foreign Countries, Associative Learning
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Injae Hong; Jeremy M. Wolfe – Cognitive Research: Principles and Implications, 2024
In classic visual search, observers typically search for the presence of a target in a scene or display. In foraging tasks, there may be multiple targets in the same display (or "patch"). Observers typically search for and collect these target items in one patch until they decide to leave that patch and move to the next one. This is a…
Descriptors: Food, Visual Learning, Decision Making, Learning Activities
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Zeynab Mohseni; Italo Masiello; Rafael M. Martins; Susanna Nordmark – Journal of Learning Analytics, 2024
Visual Learning Analytics (VLA) uses analytics to monitor and assess educational data by combining visual and automated analysis to provide educational explanations. Such tools could aid teachers in primary and secondary schools in making pedagogical decisions, however, the evidence of their effectiveness and benefits is still limited. With this…
Descriptors: Learning Analytics, Visual Learning, Visualization, Intervention
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Patcharin Panjaburee; Gwo-Jen Hwang; Ungsinun Intarakamhang; Niwat Srisawasdi; Pawat Chaipidech – Cogent Education, 2024
Previous studies have designed educational methods to cultivate digital citizenship behavior and support the construction of knowledge. However, these methods have not well incorporated personalized feedback mechanisms for enhancing digital citizenship knowledge. Therefore, this study proposed an algorithm that combines concept-effect propagation,…
Descriptors: Educational Games, Individualized Instruction, Outcomes of Education, Visual Learning
Ajay Kulkarni – ProQuest LLC, 2022
This work focuses on simulation, design, development, and evaluation of a visual Learning Analytics (LA) tool -- Real-time Educational AI-powered Classroom Tool (REACT) -- to support educators' data-driven decision-making. The educational institutions face one of the biggest challenges, such as predicting student performance, detecting undesirable…
Descriptors: Artificial Intelligence, Learning Analytics, Visual Learning, Data Use