Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 4 |
Descriptor
Computer Peripherals | 4 |
Educational Games | 4 |
Programming | 2 |
Technology Uses in Education | 2 |
Age Differences | 1 |
Arithmetic | 1 |
Assistive Technology | 1 |
Coding | 1 |
College Science | 1 |
Computation | 1 |
Computer Assisted Design | 1 |
More ▼ |
Source
Education and Information… | 1 |
Interactive Learning… | 1 |
International Society for… | 1 |
Journal of Computer Assisted… | 1 |
Author
Dumontheil, Iroise | 1 |
Emily van Gool | 1 |
Kirkham, Natasha Z. | 1 |
Krish Pillai | 1 |
Lou Slangen | 1 |
Marcia Lovas | 1 |
Nardie Fanchamps | 1 |
Paul Hennissen | 1 |
Raijmakers, Maartje E. J. | 1 |
Yanying Chen | 1 |
Yaoxin Tan | 1 |
More ▼ |
Publication Type
Reports - Research | 4 |
Journal Articles | 3 |
Speeches/Meeting Papers | 1 |
Education Level
Elementary Education | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Nardie Fanchamps; Emily van Gool; Lou Slangen; Paul Hennissen – Education and Information Technologies, 2024
Learning basic concepts of programming resulting in a development on computational thinking (CT) can be reached by means of digital programming environments. As a counterpart, the application of unplugged programming activities seems also to have promising potential regarding the impact on CT. The main characteristic of unplugged programming is…
Descriptors: Computation, Thinking Skills, Programming, Computer Peripherals
Yanying Chen; Yaoxin Tan; Yuhui Wang – Interactive Learning Environments, 2024
We designed a microbial science popularization product based on virtual reality technology, "Micro World -- Exploring the Microbial Kingdom," and conducted usability tests. Participants used head-mounted VR glasses to experience virtual scenarios teaching microbiological knowledge. The product's user experience was evaluated through a…
Descriptors: Computer Simulation, Science Education, Microbiology, Computer Peripherals
Krish Pillai; Marcia Lovas – International Society for Technology, Education, and Science, 2023
A typical first computer science course (CS1) introduces the student to coding conventions, variables, methods, control structures, conditionals, and the semantics of classes and objects. Advanced concepts of inheritance, polymorphism, abstract classes, interfaces, and their use in the design process, are covered in a second-level course (CS2).…
Descriptors: Computer Games, Educational Games, Teaching Methods, Technology Uses in Education
de Mooij, Susanne M. M.; Raijmakers, Maartje E. J.; Dumontheil, Iroise; Kirkham, Natasha Z.; van de Maas, Han L. J. – Journal of Computer Assisted Learning, 2021
While response time and accuracy indicate overall performance, their value in uncovering cognitive processes, underlying learning, is limited. A promising online measure, designed to track decision-making, is computer mouse tracking, where mouse attraction towards different locations may reflect the consideration of alternative response options.…
Descriptors: Error Patterns, Identification, Computer Peripherals, Computer Uses in Education