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Ilknur Reisoglu; Muhibe Nur Marangoz – International Journal of Education in Mathematics, Science and Technology, 2025
This study aims to examine postgraduate theses focusing on technology integration in the field of mathematics education in Turkey between 2015-2023, taking into account the didactic focus classification. In this research, systematic literature review was used to address research questions. This systematic literature review followed the Preferred…
Descriptors: Mathematics Education, Educational Technology, Technology Integration, Masters Theses
Daniel Schöld; Rickard Östergren; Anna Levén; Martin Hassler-Hallstedt; Ulf Träff – Scandinavian Journal of Educational Research, 2024
The purpose of the study was to evaluate whether students with intellectual disabilities (ID) can improve their arithmetic skills by participating in an arithmetic intervention programme, theoretically founded on explicit instruction (EI) and administered via an application developed for tablet computers. The intervention study used a randomised…
Descriptors: Handheld Devices, Intervention, Program Effectiveness, Mathematics Skills
Jost, Patrick; Rangger, Sebastian; Künz, Andreas – International Association for Development of the Information Society, 2023
With the growing prevalence of mobile apps for self-directed learning, educational games increasingly find their place in everyday routines, becoming accessible to a broad audience. Despite the growing ease of content creation by artificial intelligence computing, the challenge of designing effective and engaging Serious Games remains,…
Descriptors: Telecommunications, Handheld Devices, Mathematics Instruction, Educational Games
Loeffler, Jonna; Raab, Markus; Cañal-Bruland, Rouwen – Interactive Learning Environments, 2023
Embodied Cognition approaches suggest that movements influence the understanding of abstract concepts such as time. It follows that moving the arms as watch hands should boost children's learning to read the clock. In a school setting, we compared three learning conditions: an embodied (movement) condition, an interactive App condition, and a text…
Descriptors: Human Body, Cognitive Processes, Time, Arithmetic
Yelitza Freitas; Beatriz Guiomar; Sofia Gonçalves; Ricardo Pinto; Elisabete Pinto; Virgílio Rato; Fernando Martins – Educational Process: International Journal, 2025
Background/purpose: This article aims to analyze the use of serious games from the Hypatiamat Platform to promote mental arithmetic in a first-grade primary school class in an Exploratory Teaching environment. Materials/methods: This study is mixed, interpretative, and action-research in design. It quantitatively analyses the students' Level of…
Descriptors: Grade 1, Elementary School Students, Elementary School Mathematics, Mathematics Instruction
Ngo, Vy; Perez Lacera, Luisa; Closser, Avery Harrison; Ottmar, Erin – Journal of Numerical Cognition, 2023
For students to advance beyond arithmetic, they must learn how to attend to the structure of math notation. This process can be challenging due to students' left-to-right computing tendencies. Brackets are used in mathematics to indicate precedence but can also be used as superfluous cues and perceptual grouping mechanisms in instructional…
Descriptors: Mathematics Skills, Arithmetic, Symbols (Mathematics), Computation
Thalmann, Ken – ProQuest LLC, 2022
Mobile devices, and their applications, are becoming common-place around the world, and especially with adult-age college students in the United States. At the same time, community college students who are interested in becoming members of the trade workforce, such as auto mechanics, are continuing to need to learn basic mathematic concepts such…
Descriptors: Community College Students, Vocational Education, Student Attitudes, Mathematical Applications
Rheem, Hansol; Vaughn Becker, D.; Craig, Scotty D. – Applied Cognitive Psychology, 2021
Technology has enabled various alternative educational platforms, such as online courses. Compared to human instructors in traditional educational environments, alternative platforms often show a limited capacity to evaluate the learning progress of students and implement intervention strategies based on the evaluation. Here, we tested…
Descriptors: Educational Technology, Technology Uses in Education, Motion, Human Body
Sinclair, Nathalie; Ferrara, Francesca – For the Learning of Mathematics, 2021
In this article, we explore Whitehead's claim that experience is fundamentally affective. We do so in the context of an Italian primary school classroom featuring the use of the multitouch application "TouchCounts." We study the way in which the children and the iPad take each other up and the meanings of number and arithmetic that…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications