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Harun Sitompul; Retno Sayekti; Sri Rahmah Dewi Saragih; Salminawati – Canadian Journal of Learning and Technology, 2023
The use of game in education has been evidenced to improve students' engagement in learning. However, much research shows that the use of game in learning is only effective for high school students, while its use for students of higher education is limited. Research on game in education has predominantly been occupied by Kahoot! while Quizizz has…
Descriptors: Student Attitudes, Educational Technology, Higher Education, Game Based Learning
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Pucciarelli, Alexandra; May, Emma – Education for Information, 2023
The increased accessibility of technology is often employed as rationale for data extraction and surveillance. This paper examines critical perspectives on surveillance and educational technologies from Library and Information Science (LIS) literature, as well as those from disability studies that concern technology development more broadly. This…
Descriptors: Educational Technology, Social Justice, Access to Computers, Social Bias
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Keren Dali; Deborah H. Charbonneau – Education for Information, 2024
This article continues the discussion of the experiences of disabled and neurodiverse Ph.D. students in Library and Information Science programs in American and Canadian universities, following up on the previous report that addressed their struggles during and in the immediate aftermath of the COVID-19 pandemic. This article directs attention to…
Descriptors: Students with Disabilities, Doctoral Students, Library Science, Information Science