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Leah F. Rosenbaum – Educational Technology Research and Development, 2024
Research on the educational value of play tends to focus on active players, especially when evaluating novel interaction technologies. However, a long history of scholarship underscores observing communal practice as a primary means of enculturation and learning. This paper demonstrates learning opportunities available within a range of…
Descriptors: Play, Game Based Learning, Educational Games, Geometry
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Seray Olcay; Elif Karabulut; Dincer Saral – International Journal of Developmental Disabilities, 2024
Telehealth is a broad term that describes the use of communication technologies to deliver diagnoses and educational services. Recent guidelines for practicing telehealth indicate that interventions directly delivered to individuals with autism spectrum disorder (ASD) via telehealth may be appropriate and effective. However, as few studies have…
Descriptors: Telecommunications, Educational Technology, Intervention, Autism Spectrum Disorders
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Thacker, Anna; Ho, Jennifer; Khawaja, Arsalan; Katz, Larry – Journal of Teaching in Physical Education, 2022
Purpose: Through video analysis, this paper explores the impact that order of performance has on middle school students' performance of fundamental movement skills within a peer-to-peer learning model. Order of performance refers to the order in which a student performed a skill while paired up with a peer. Method: Using a mobile application, Move…
Descriptors: Middle School Students, Motion, Skill Development, Physical Education