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Katie Marie Gutierrez – ProQuest LLC, 2023
Organizations need help keeping their infrastructure and data secure because cybercrimes and cyberattacks are rising. It is known that the highest risk to any organization is the risk that end users present (Aljeaid, 2020; Yuan, 2021). The problem to be addressed in this study is that end-user employees' behavior remains the biggest reason for…
Descriptors: Computer Security, Information Security, Employees, Responsibility
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Duan, Lian; Song, Hongbo; Huang, Xiaoshan; Lin, Weihan; Jiang, Yan; Wang, Xingheng; Wu, Yihua – Information and Learning Sciences, 2023
Purpose: The study examined the impact of feedback types through a learning management system (LMS) on employees' training performance. The purpose of this study is to establish effective feedback on advanced technologies for promoting corporate training. Design/methodology/approach: A total of 148 trainees were recruited from a multinational…
Descriptors: Feedback (Response), Employees, Goal Orientation, Online Courses
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M. G. Boltyshev – Interactive Learning Environments, 2024
The article is devoted to the experts' assessment of the application of gamification in corporate training. It analyzes the experiences of companies that use gamification in training their employees, as well as the survey of experts (n = 81) in the field of corporate training. The aim of the study was to identify common strategies for the…
Descriptors: Gamification, Corporate Education, Program Effectiveness, Corporations
Iwao, Kimberly Koide – ProQuest LLC, 2023
Gamification in the corporate world is a multi-billion-dollar industry and is being applied to employee training with the intention of increasing learner performance, engagement, and motivation. There is no set formula for incorporating gamification elements into the corporate environment, as the success of utilizing them depends on the context…
Descriptors: Corporate Education, Employees, Motivation, Gamification
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Matulcíková, Marta; Breveníková, Daniela – NORDSCI, 2022
The aim of the paper is to identify suitable methods of education for individual types of voluntary further corporate professional education, which could be applied also when changing the physical teaching environment to virtual or hybrid learning environment, and to propose the methods of education suitable for companies and attractive for the…
Descriptors: Corporate Education, Foreign Countries, Employees, Professional Continuing Education
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Gentile, Enrichetta; Plantamura, Paola; Roselli, Teresa; Rossano, Veronica – International Association for Development of the Information Society, 2022
Flipped Learning is an active teaching methodology that consists of reversing learning times and spaces. It entails that the teacher prepares and provides in advance the content to be studied so that, during the lecture, there is more time to do exercises and practice the concepts learned during self-study. In this process, the feedback that the…
Descriptors: Flipped Classroom, Corporate Education, Professional Continuing Education, Industrial Training
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Ksenia Romanenko – Journal of Vocational Education and Training, 2025
This paper explores the social role of tertiary education institutions in post-Soviet single-industry towns, where local development hinges on specific industries. The research methodology involved studying the perceptions of the dynamics of education-industry cooperation and student educational trajectories and educational choice. The data,…
Descriptors: Postsecondary Education, Industry, Municipalities, Community Characteristics
Glover, Haley – Lumina Foundation, 2021
A study from Lumina Foundation and Walmart shows how Walmart's Live Better U employee education initiative improves outcomes for associates and for Walmart. The report focuses on measurable impact for participating associates and includes disaggregated outcomes by race and ethnicity. Specifically, it shows how Walmart's employees of color use and…
Descriptors: Retailing, Corporations, Workplace Learning, Employees
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Hwang, Jeongseon; Lim, Yeongjoo – Journal of Education and Work, 2021
The purpose of this study is to investigate the effects of education for employees on learning outcomes and educational quality characteristics on organisational performance through analysis of the relationship between education quality characteristics, learning satisfaction, learning outcomes, and organisational performance. In this study, a…
Descriptors: Educational Quality, Corporate Education, Workplace Learning, Outcomes of Education
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Arnab, Sylvester; Walaszczyk, Ludmila; Lewis, Mark; Kernaghan-Andrews, Sarah; Loizou, Michael; Masters, Alex; Calderwood, Jackie; Clarke, Samantha – Electronic Journal of e-Learning, 2021
The need for self-directed learning for professional development drives an increase in the delivery of easy to use 'just-in-time' resources that respond to the often-dynamic workplace and work culture. This is especially important in the era of globalisation, when the number of employees, who are culturally diverse, increases each year. Most…
Descriptors: Instructional Design, Educational Games, Game Based Learning, Professional Development