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Christopher Greer; Devon Eichfeld; Sara Sattarzadeh; Siu Ling Leung – Advances in Engineering Education, 2024
When engineering students are unable to evaluate the validity of their solutions, they are unprepared to solve complex, real-world engineering problems that require decomposition or knowledge transfer. A proper framework is key to successful implementation and can encourage more institutions to adopt problem-solving engineering labs. This paper…
Descriptors: Problem Solving, Engineering Education, Learning Laboratories, Scientific Concepts
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I Gede Budi Mahendra; Billy Killis – Journal of Learning for Development, 2025
Open and distance learning (ODL) often faces challenges in student motivation and engagement. This study aimed at examining the effectiveness of a virtual laboratory-assisted microlearning platform in enhancing student motivation and engagement. Using a quasi-experimental methodology, 52 students from higher education institutions in Indonesia…
Descriptors: Student Motivation, Learner Engagement, Success, Electronic Learning
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Camperos, July Andrea Gomez; Jaramillo, Haidee Yulady; Castrillón, Alexci Suárez – Journal of Language and Linguistic Studies, 2022
With the rapid growth of the technology era, the conventional teaching approach is not sufficient for students of the millennial generation. With this in mind, this article presents the justification for incorporating Kolb's experiential learning, based on laboratory practices with an environment supported by simulation software, combined with…
Descriptors: Experiential Learning, Problem Based Learning, Automation, Foreign Countries
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Michael C. Melville; Chad Hershock; B. Reeja-Jayan – Advances in Engineering Education, 2024
Due to limited laboratory facilities and other constraints, many engineering students may not have the opportunity to engage with practical, hands-on learning experiences. Although some research suggests that game-based learning can provide students with these pedagogical benefits, much of that work does not directly assess the impact of such…
Descriptors: Video Games, Engineering Education, Visualization, Game Based Learning
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Gravel, Brian E.; Tucker-Raymond, Eli; Wagh, Aditi; Klimczak, Susan; Wilson, Naeem – Journal of Pre-College Engineering Education Research, 2021
Learning spaces, the practices in which people engage, and the representations they use are ideological. Ideologies are coherent constellations of values, beliefs, and practices that impose order on how disciplines like engineering operate. Historically, engineering spaces have been dominated by a relatively technocratic, rationalistic, and…
Descriptors: Engineering Education, Ideology, Equal Education, Shared Resources and Services