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Adanir, Gülgün Afacan; Akmatbekova, Azat; Muhametjanova, Gulshat – Canadian Journal of Learning and Technology, 2022
It is becoming necessary to examine learners' use of and experiences with virtual laboratories. Learners' interest and motivation to use virtual laboratories are important factors for the success of these platforms. This study was conducted to analyze Kyrgyz learners' use of virtual laboratories in a physics course at the university level. The…
Descriptors: College Students, Student Motivation, Student Experience, Electronic Learning
Jen Schumacher Arnold – ProQuest LLC, 2021
Tactical populations and other performers who find it difficult to access training often turn to simulation training to adequately prepare, and increasingly are using virtual reality (VR) as a resource. Additionally, groups struggling with fear produced by various aspects of tactical training may find VR, alongside psychological skills training,…
Descriptors: Computer Simulation, Physical Environment, Simulated Environment, Thinking Skills
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Britson, Carol A. – HAPS Educator, 2022
Reflections on the efficacy of pedagogical changes and practices and their effect on student performance are often hindered by incomplete data, small sample sizes, and the confounding variables of multiple instructors and teaching sites. Observations from such retrospective analyses, however, are highly sought after by instructors and…
Descriptors: Anatomy, Physiology, COVID-19, Pandemics
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Cox, Eric – Journal of Political Science Education, 2021
This paper presents results from a comparative analysis of two sections of Introduction to International Politics, one of which used a traditional research paper as a supplemental assignment and one that used the Statecraft online simulation. Both sections were taught during the same semester and used common lecture notes, PowerPoint slides, exam…
Descriptors: Educational Games, Foreign Policy, International Relations, Political Science