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Timotheou, Stella; Ioannou, Andri – Educational Technology Research and Development, 2021
With the Maker movement increasingly adopted across K-12 schools and non-formal makerspaces, students are being given more opportunities to engage in Making activities using tools such as robots, electronics, arts, and crafts. Making activities are thought to help students develop twenty-first-century skills, especially communication and…
Descriptors: Shared Resources and Services, Learning Processes, Skill Development, Coding
Akcaoglu, Mete; Dogan, Selcuk; Hodges, Charles B. – TechTrends: Linking Research and Practice to Improve Learning, 2022
In this paper, we describe the design, development, and implementation of a curriculum based on teaching computer science using an industry-standard game-design software: Unity 3D. We discuss the theoretical underpinnings of our instructional design process and steps we have taken to introduce complexity and maintain student motivation. We discuss…
Descriptors: Curriculum Design, Curriculum Development, Curriculum Implementation, Coding
Akgunduz, Devrim; Topalsan, Aysegul Kinik; Turk, Zeynep – Journal of Turkish Science Education, 2022
This study aimed to determine the perceptions of academics from different faculties and experts from non-governmental organizations, and Research & Development (R&D) centers of the concepts of STEM, innovation, entrepreneurship, industry 4.0, robotics, coding, maker, artificial intelligence, and their reflections on the daily life. In…
Descriptors: College Faculty, Teacher Attitudes, STEM Education, Entrepreneurship