Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 5 |
Descriptor
Inquiry | 5 |
Situated Learning | 5 |
Active Learning | 3 |
Instructional Design | 2 |
Learning Activities | 2 |
Science Instruction | 2 |
Art | 1 |
Artificial Intelligence | 1 |
Cognitive Ability | 1 |
Community Education | 1 |
Community Involvement | 1 |
More ▼ |
Source
International Electronic… | 1 |
Journal of Baltic Science… | 1 |
Journal of Computer Assisted… | 1 |
Learning, Media and Technology | 1 |
Schools: Studies in Education | 1 |
Author
Publication Type
Journal Articles | 5 |
Reports - Research | 3 |
Reports - Evaluative | 2 |
Tests/Questionnaires | 1 |
Education Level
Elementary Education | 1 |
Grade 5 | 1 |
High Schools | 1 |
Intermediate Grades | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Location
Philippines | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ching-Chiu Lin – Schools: Studies in Education, 2024
This article, which explores a community filmmaking program for youth facing multiple barriers, presents a unique way of reimagining democratic practice through artful community inquiry that foregrounds entanglements of relations and engagements. In an era of constant change, increasing interdependence between local needs and global influences…
Descriptors: Art, Film Production, Youth Programs, Democratic Values
Anupam, Aditya – Learning, Media and Technology, 2022
In this paper, I ask: 'Can digital games support the learning of scientific inquiry as a situated practice? If so, how?' To approach this question, I draw upon feminist, STS, and pragmatist scholarship to develop a framework that can be used to analyze how a learning environment has been designed to teach scientific inquiry, as well as how it can…
Descriptors: Computer Games, Educational Games, Science Instruction, Instructional Design
Gerti Pishtari; María Jesús Rodríguez-Triana; Luis P. Prieto; Adolfo Ruiz-Calleja; Terje Väljataga – Journal of Computer Assisted Learning, 2024
Background: In the field of Learning Design, it is common that researchers analyse manually design artefacts created by practitioners, using pedagogically-grounded approaches (e.g., Bloom's Taxonomy), both to understand and later to support practitioners' design practices. Automatizing these high-level pedagogically-grounded analyses would enable…
Descriptors: Electronic Learning, Instructional Design, Active Learning, Inquiry
Liu, Yinsheng; He, Wei; Zhao, Li – Journal of Baltic Science Education, 2022
Inquiry-based learning has been widely applied in the classroom. Different inquiry learning models may have different orders of performing tasks and discussing. In this study, the Discuss-Do (D-DO) inquiry model and the Do-Discuss (DO-D) inquiry model were applied in the science learning of two groups of fifth-grade students. Group 1 (n = 41) used…
Descriptors: Inquiry, Active Learning, Science Education, Science Instruction
Punzalan, Christopher H.; Escalante, Lovella M. – International Electronic Journal of Environmental Education, 2021
Real-world knowledge via exposure activities could be positively enriched with the aid of situated learning. In a way to practice this theory and to revolutionize the educational system, this phenomenological-qualitative research was conducted to analyze how natural history museum supports the interest of STEM students towards the environmental…
Descriptors: Museums, Curriculum Enrichment, Environmental Education, Consciousness Raising